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30+ D/Hour With Updated Breach, Full Guide to the Top Farming Strategy in 3.28 - Path of Exile 1

Fubgun

16m 34s3,740 words~19 min read
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[0:00]Oh, head enter. Yo, there's the belt. Okay, enter two. Great up, unlucky.

[0:10]enter, another one. There we go, guys. The rarity, the rarity. another tank. Two locks? We just do two locks? Yo, wait, I love Breach, dude. I love Breach.

[0:37]Yeah, I think maps Maps are going to weigh in a second. enter. We my fourth one. Dude, how do I have four head hunters in zero Mage bloods? Hey guys, I want to make an updated breach guide going over, you know, the best form in the entire league. going over why it's the best farm and all that, I want to go over everything in this video. I have done dozens upon dozens, hundreds and hundreds of breach maps at this point, testing all different type of setups. I want to make this video to give you the best setup you can possibly run. And as you can see, you know, I have 829 raw divine drops, pretty much 95% of this is from breach, with 41 secret orbs. And unfortunately, unlucky on mirrors, I probably should have already averaged a mirror drop by now. It's kind of unlucky, so I wanted to go over everything about breach in this video. The first things first, let's go over my notepad where I wrote down pretty much everything you need to know. Yeah, going over the best farm of the game, Breach. This will be going over the expensive version, so not the cheap version, this is the expensive breach, which I think is very well worth running. So currently the farm at my speed is 35 to 40 divines an hour. This is at 10 maps an hour and keep in mind, this doesn't count for Hive blood that you get, which you get a ton in this farm, like I don't know, 100k Hive blood or 80k Hive Blood an hour and mirror lock ratio and tier zero drops, like a head hunter or Mage blood. I've already dropped four Head hunters, two Divines, uh, two Infurment edges, zero Mage Bloods unfortunately, but on average, I should have one already. So yeah, you drop a ton of uniques in this farm. Of course, I also have dropped three locks so far, and hopefully we'll drop a mirror as well soon. So once you actually average all this in, um, the farm easily goes up to 55 to 60 plus divines per hour long term. Which makes this overall easily the best farm in the entire game, and nothing else really comes close to that, once you, you know, include long term averages. On top of that, it's also one of the best XP farms in the game, extremely, extremely good XP, and it's also one of the best gold farms in the game, as you can see, I have 128 million gold. So yeah, these are the reasons why Breach is easily the best farm in the game. If your build can do it, you really want to play some explode based build, a Wonder based build, or a bow based build. Uh, not like every build can do this, 'cause you do want to be fast and efficient. Like I said, I'm doing 10 maps an hour, so if you only go into like five or six maps an hour, you know, only expect like, you know, 18 to 20 divines an hour. My character is also extremely juiced, probably been max, multi-mirror gear and all that. So just keep that in mind if you are going to try this yourself, if your character is not as good. That will still be good no matter what, you always make profit. Of course, if you're not as fast, you won't make as much money. And just to go over some quick Wealthy Exiles, I've been taking dozens upon dozens of snapshots as you can see, I don't even have like my old one safe to this point, but yeah, this was like a 10 map test. This was 62 divines an hour. Uh, go to another one. This one was 74 divines an hour, 27, 51 divines an hour. Of course, this is all before cost, and I'll go over cost in a bit. This one was roughly the same, 50 divines an hour, with 76 divines, and, you know, net in an hour and 31 minutes. So yeah, all pretty much roughly the same. I tested so, so many different setups. Um, each one of these were different setups, like different care setups to really find the best one. As you can see, they're all roughly really high divines an hour, usually ranging anywhere from like 50 to 60 divines before cost, which I will go over. So what are the main different variants and which one should you do? So the four main scarabs that you pretty much never replace is two instability, one Bloodlines, one Wisp scarab, and then X with a Breach ash lobe. You always want to use Breach ash lobe, it's always, always worth it. The last scarab is either Cascade, risk, or Sinisteral. These are the three I tested, and I need more testing on the double Wisp setup. Double Wisp might be good, but I haven't done enough maps to make a conclusion yet, so that could be your fourth scarab you could run. So yeah, you're doing two of these, one Bloodlines, one Wisp, and the last one is either Cascade, Sinisteral, or risk, and I'll go over all the setups in this video. So personally on my testing, Cascade and risk were top tier, and Sinisteral fell slightly behind. I was also surprised with Sinisteral being slightly worse and found out that 100% increased on prefixes does not get increased by map effect on Atlas tree. So for example, if you rolled 90% more currency on prefix and use this scarab, it will roll 233% more currency when you open the map and not 288%. So the whole point of running Sinisteral is that when you use it on the map, you double your prefix, so you have two more currency rolls on your prefix, it will be 90% more currency. You double that to 180%. The issue is that the double amount does not get increased by all your map effect. So for example, instead of having 286% more currency on your map, you will only roll 233% more currency, which heavily devalues this scarab. And that leaves overall my testing, did make it the worst setup out of all three. Like I said, I've tested dozens, hundreds and hundreds of maps at this point. It did fall behind both setups unfortunately. Now Cascade versus risk, so over my numerous test, they seem to be roughly the same amount of currency, raw currency drops for an hour with risk slightly pulling ahead, although this could be some margin of error, it was only like 5 to 10% better. Cascade, however, does provide slightly more uniques, and I think this might be due to Cascade providing rarity to monsters as well as quantity. So you do get more uniques with Cascade, so if you're running a Magic Find character, there's some more value there. Tldr, overall with no rarity on gear, I would just always run the risk setup to save, you know, half a Divine on map cost, which adds up, 'cause currently, you know, as you can see, Cascade is quite expensive. Most people are running this. This is currently half a Divine. While risk, uh, is only 20 chaos, so it's way cheaper, right? This is like 1/15th of the Divine. So you save a lot of currency here. If you do have character rarity, though, I have like 200% rarity, then feel free to try Cascade as you will drop more uniques. You know, more chance at Mage Blood, more chance at Headhunter, as, you know, stuff like Headhunter still has a lot of value this league. If your build is on a weaker side and you cannot run all map mods, then Sinisteral is still a viable option while it is the weakest of all three options. It is kind of the easiest because it's only three prefix modifiers, and the prefix modifiers honestly aren't all that dangerous. It's just like monster life, but for Elect, you can even reflect, uh, the chainsaws and stuff like that. It's overall definitely the easiest setup here.

[6:21]Cascade can be quite tough 'cause the mobs can be quite tanky at the end of the Breach, then it makes each Breach in the map more difficult than the last one, so it can be quite hard. Now going on to uh, the best maps to run, the best layouts, six mod versus eight mod and 16.5 full Mirage maps. So the best map to run is by far Dunes. Dunes is easily the only map you want to run. This is just because the Dunes layout for Breach spawns the most amount of mobs. It's also extremely fast to boss rush at the same time. There's just by far the best Breach map. The issue with other popular map, Jungle Valley, which some people are doing, um, it's just not a good Breach map. It has one benefit where you don't need to boss rush, it's just only, you know, player Alters, which is nice. Boss rush and Dunes is very, very fast. It's like 10 seconds. It's not that bad whatsoever. But Jungle Valley does fall behind because you do lose monsters on this map. Now, we're not running this map unless you just really, really want to be lazy. It is just an inferior map to run over Dunes. Jungle Valley does have some merit on the cheap Breach strat, because you can rush the map faster, which will result in more Volts per hour. So the good thing about Jungle Valley, the Volts down here on the bottom left.

[7:30]They have divines pretty often, so if you're doing a cheap Breach strat, there is some more value here, because you'll make a little bit more profit back from doing your Volts, if you do stuff like Delirium ash. But yeah, an expensive Breach strat, you should pretty much always be running Dunes. It is just by far the best, to get the most out of your maps in terms of returns, because these maps are quite expensive to run, usually, you know, roughly two divines per map, if not three to four divines, depending on the strat you're running. Now, talking about eight mods and six mods, currently the main issue with eight mods, and the reason why you shouldn't be doing them, they're not really efficient, is that they're way too expensive. Just to show some prices here. This is currently an eight mod with 140% more currency, the min currency I'm looking for, 'cause anything below this currency is just going to be worse than a six mod map. Essentially, it goes from 46 currency to 90% currency to 140% currency, so if you're running an eight mod, you draw 140% currency, if you run 90% more currency, it's just going to be worse than a regular six mod map that has 140% itself, right? As you can see, I'll research again here, the two divines each, and they quickly go to three divines. There's only like five maps up for two divines each. So at this price, it's just never worth running eight mods, they're completely inefficient to run. You're spending essentially double your investment per map, and you're definitely not getting double the amount of return. Um, if anything, an A8 mod versus a six mod, it might be roughly like 20 to 25% better loot. But, you know, once again, you're spending two to three divines per map, and the supply is also extremely limited, versus just running uh, six mods, which are, you know, 0.2 to 0.3 divines per map. But yeah, a six mod roughly has 160% more currency with chisel, and it rolls anywhere from 140 to 200%, depending on how many more currency rolls you get, or roughly 0.2 to 0.3 divines. And eight mods are 144% more currency for two to three divines per price. This really just not make it worth running. Six mod, you get to use Deli orbs, so you get 40 to 50% more multiplicative quant on your map. A mods get higher pack size and map quant. At current prices, eight mods will double your map investment, but it will not even be anywhere close to double return, making it not worth to run as sold.

[9:37]And then full Mirage tier 16.5 maps have the same issue. It's roughly 2.4 divines per map, two divines for a map, 0.4 divines for the currency chisel, and you cannot split the map because it has an enchantment where you can split maps on the regular tier 6.5s.

[9:52]And these heavily increase your map time as well. So while you may get overall a good map return, your maps are pretty much going to be, you know, near double the time, but it is something to take into consideration as well. I do think that tier 16.5 full Mirage maps have some merit to run this map on your very last ashlo map to double dip on your highest profit map. The reason for that is that it actually makes it so that each map that you complete makes the Breach next map even more juicy. So by the time you get to the last map in the full ashlo chain, it becomes extremely, extremely juicy. You get a ton of loot, it's extremely noticeable. So maybe in those scenarios when your last map is on Dunes and there's no other ashlo map here, you could maybe justify a tier 16.5 map to get the most out of that, you know, highest juice map. Now, lastly, let's go over how to roll your maps. So first things first is that you need currency chisels. These are extremely good, and yes, at the current price, they are still worth using. They're roughly 1/3 of a Divine right now. And the reason why they're always pretty much worth using is the fact that you can split your maps. So what you do, you also get your tier 16.5. It rolls, it doesn't matter, use your chisel, go to Beast Ray, and use the Feral Plague Archnid Beast to split your map. This will make your map go into two, and the currency chisel applies to both, essentially duplicating your chisel. So you need three yellow Beasts for this and one Feral Plague Archnid. This is like 20 chaos at the moment, and yellow Beasts are like one to two chaos. So essentially, like, you know, 24 chaos or so for the setup, and it saves you 100 chaos, 'cause the chisel currently is like 120 chaos. Very well worth doing, it's very, very fast. I would recommend you to do this, it saves you a ton of currency. Actually, every single split is 0.2 divines. You can usually do something like 50 maps in like five minutes, it's, you know, honestly pretty fast. Past that, you want to aim for two currency rolls. So this is 90% more currency without chisel, 140% with chisel. As you can see here, all these maps are over 140% more currency. You usually average around 160% more currency or so, 'cause it rolls anywhere from 140 to 200%. Do try to save your most juicy maps for the last map in the ashlobe chain. So if I have a 200% more currency map, I'll save it for that, because you get the most amount of value out of that.

[11:58]Of course, pack size is also good, but you are mainly just focusing on the more currency here. Also use scou and Alc to efficiently roll your maps, always want to to roll your maps. You can use chaos, but scou and Alc, at least in my opinion, it's so much more efficient to roll your maps. So all you do is that if you didn't know, you can hold down alt, while holding down your Alchemy orb, and this will scour maps. And you let go of Alt, and then you can scour. This makes it really fast and efficient to roll your maps. Of course, also I have a Rejects. I use this Rejects right here, essentially all this does is block Tentacle Fiends and looks for 140% more currency. I just don't like running Tentacle Fiends, I can run all map modifiers really easily, but Tentacle Fiends is quite annoying. So yeah, you put your Rejects in, you Alc your maps, quickly scour, Alc again, right? And it's overall relatively pretty fast to roll your maps. I can usually roll like 40 or so maps in less than 10 minutes. So it's honestly pretty fast. It's definitely way faster than buying maps as well. And then lastly, you want to use anywhere between two to five Delirium orbs. So this can be any Delirium orb, I just use currency to get some bonus, you know, currency drops. But any Delirium orb, each Delirium orb provides 10% more quant per orb used. So you're earning 80 to 100% more Deli, if you can handle it. If your build is on a weaker side, run, you know, like two Deli orbs, you still get 20% more quant there. But I run 80% right now. I'm going to be going up to 100% soon to see how it all feels. But overall, you always want to be using Deli orbs, 'cause it gives more monster quant multiplicative bonus. So I just get 40% more loot in this map because it has 80% Delirium. And just to quickly go over map cost for this video, current map costs, you're looking at 1.3 divines per Bloodlines, 0.3 divines per map cost. This is chisel plus split plus the cost of map rolling. 0.1 divines in other scarabs or 0.6 divines if using the Cascade scarab, then two divines per Breach ashlo, and each ashlo lasts for roughly six maps, roughly averaging 0.3 divines added to map cost. Total, you're looking at two divines per map with the risk setup, or 2.6 divines per map with the Cascade setup. It's also, of course, two divines per map if you're using the Sinisteral scarab. And just to quickly show you the prices real quick. Yeah, as you can see, Bloodlines is 1.3 divines. Then we go to currency chisel, 118. Cascade, roughly half a Divine right now. Actually, a little bit over half a Divine. Wisp, course, you're pretty much free. Instability, eight chaos each, so very low cost, like 350. Risk scarab, 20 chaos. So substantially cheaper than the Cascade scarab. And then ashlo is currently pretty much sitting at exactly two divines. So yeah, that's the current prices as of this recorded. So yeah, two divines for the risk setup, and 2.6 divines if using the Cascade setup. So I want to also quickly go over the Atlas tree. There's not much to talk about here, but there will be a link down below, of course, to the whole Atlas tree. Essentially, you're just taking all the map effect nodes, pretty much every single Breach node, because all the Breach nodes are pretty good. We're also going to block the Fite Fortress, and the like Tower Defense one, you just want the Pure Unstable Breaches. All the map effect nodes, and then Beyond. Beyond is very, very strong, especially when you take this Beyond right here, which makes your Beyond demons drop 30% more currency. Very, very nice for our currency strat. And I'm also taking these rarity nodes. Taking these rarity nodes are pretty good, 'cause like I said, you do drop a lot of tier zeroes. I do think these are worth taken, although you definitely cut 'em out if you want to. The only really different thing you can do here is take out these two rarity nodes right here. You take this Wrath of the Cosmos. This does work when you get double alters. It makes your second mod double the effect, but it does also increase the downside by 100%. So you get like -100% resist. So it is also quite ripped. I wouldn't really recommend the average player to take this, because yeah, it is honestly quite ripped and needs quite a good character. Uh, you have to take Synthesized Stability. This is how your ash lobes never go away, so you can always run the same map over and over. That is a mandatory node to take. And then, of course, we're taking blue alters for better quant, currency dupe and all that. That's mostly about it here. The only new thing I'm really taking here is this map wheel. Not for more map drops, but it has 10% increased rare. I think this 10% increased map pack size would also be quite good, and you can could definitely go for this, it's six points, but yeah, it is quite out of the way, which is an issue. But yeah, that is mostly about it for the Atlas tree. And that's pretty much about it for this video. Uh, I hope I went over everything in this video, covered every single strap for Breach, covered all the different types of scarabs for Breach and, you know, hope you understand everything you need to do to run the strap efficiently. Do use Wealthy Exile though, to track your currency gains, 'cause Wealthy Exile will easily tell you how much currency per hour you are making. A lot of people always say like, oh, I'm losing money doing this strap. It's just never true, you can't really lose money running this strap if you're doing it correctly. So do use Wealthy Exile to, you know, keep track of your currency. Yeah, this strap is extremely lucrative. Like I said, for me, it's around like 40 divines an hour. If you're going to be less efficient, a little bit slower player, maybe like 20 divines an hour. But overall, it's definitely the best strategy in the game, and yeah, that's pretty much about it.

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