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Moxie System Changes EVERYTHING in Midnight | WoW Gold Making

Kaychak

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[0:00]If you want to be able to use Moxie on a profession, then you have to earn it with that profession.
[0:00]That's the biggest change, and it being a currency is a nice quality of life change as well.
[0:00]The first thing you may notice pretty quickly is that the starting quest in Midnight does not give you any Moxie, like it did for Artisans Acuity in the War Within.
[0:00]In the War Within, profession treasures did not give any artis an acuity, but in Midnight they are giving you 15 Moxie each, or 120 Moxie in total for each profession.
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[0:00]Profession Moxie in Midnight. What is it? Why is it useful? Where do we get it from? How do we farm it? That is what we're looking at today. This is going to change professions so much in Midnight. I absolutely love this. We will get to why soon. Artisan acuity is gone, replaced by Moxie, which is tied to your profession. So we have Blacksmithing Moxie, enchanting Moxie, etc, etc. and it's used for loads of stuff within our professions. If you want to be able to use Moxie on a profession, then you have to earn it with that profession. That's the biggest change, and it being a currency is a nice quality of life change as well. The first thing you may notice pretty quickly is that the starting quest in Midnight does not give you any Moxie, like it did for Artisans Acuity in the War Within. That sounds kind of sucky, but we do have a replacement. In the War Within, profession treasures did not give any artis an acuity, but in Midnight they are giving you 15 Moxie each, or 120 Moxie in total for each profession. Now, that's not quite the same amount as we got from the crafter's wanted quest, even if you account for having two professions, but it is fairly close. This actually means you're significantly less handicapped by switching professions later in the expansion because you still have the Moxie from the profession treasures available to you from the new profession. Previously in the War Within, it'd be really hard to get a new profession going once that initial acuity from the crafting bag was gone. That combined with the killing off of the profession shuffle, I imagine will make for a generally better player experience. So you've already had a couple of good things that this change has done, but now for the thing that really changes this to go to tier for me. In the War Within, you could not really run double crafting professions on any character, as you'd burn through all the acuity on the main profession, and then the second profession would just be trash. That is completely gone in Midnight. There is no longer a significant advantage doing one crafting profession on a character versus doing two crafting professions on the same character, because there is no shared acuity. Once again, a really good change for anyone wanting to do anything crafting with professions. So how are we getting Moxie then? Now, by far the biggest long-term source of profession Moxie is knowledge points. Whenever we gain a knowledge point, we also get five profession Moxie. This is key, but we have exceptions. In the War Within, we had profession books that gave us 10 knowledge points, and when we used these, they gave us Artisans Acuity back as we gained knowledge. This is gone in Midnight. Whenever you use a profession knowledge book to gain knowledge, you do not get profession Moxie back from it, just to warn you up front, and to be fair, that did feel kind of weird. The biggest sources of Moxie then, profession treasures we talked about, but first-time crafts. Every time you do a first-time craft, you get a knowledge point, so that should be five Moxie, right? Well, that's not exactly how it works. With first-time crafts, there is a variance in the amount of Moxie you get rewarded for the first-time crafts. Something basic like uncommon profession gear as a first-time craft, that's going to give you five Moxie. Rare crafted gear often gives you between five and 10 Moxie, and when you're crafting epics like I'm doing with this profession gear here, you can get 15 Moxie. So yes, you seem to get five Moxie per first-time craft, but with bonuses for more difficult crafts, and that seems a fair enough system to me. For gathering professions, the first time you harvest any unique node type, you get knowledge. In my mining and herbalism guides, I employ you to farm all the first-time gathers in every zone before settling down to farm properly, and that's because there's I think 30 knowledge points with herbalism and a few less with mining to grab. That is insanely huge, but there's also a ton of profession Moxie from that as well. Farm all the light fuse nodes for herbalism and mining in Eversong. Then move on to Zul'aman and do the same for the wild nodes. Then on to Harandier for the primal nodes and finally, the void nodes in Voidstorm. It gives a massive initial burst of knowledge and therefore a massive burst of Moxie for your profession as well. The biggest long-term source of Moxie for crafting professions is patron orders. You want to keep an eye out for the patron orders that reward glimmers of profession knowledge. In particular, each one gives two knowledge, which means each one gives 10 Moxie. Not only do we get Moxie from our knowledge from patrons, but we also get patron orders that reward Moxie directly as a reward. This can seem to give you quite a chunk as a reward as well. These are well worth looking out for if you need some more profession Moxie. Gathering professions, say Mining, Herbalism and Skinning, get weekly knowledge drops, just like last expansion. Five blue weekly drops worth one knowledge each, and an epic one worth a bit more, and since every one knowledge is five Moxie, that's a real steady weekly Moxie pipeline. Best part is, you're literally just doing your profession normally, and the drops happen over time. Enchanting has exactly the same structure as last expansion as well. You get five rare drops, one epic drop every week from disenchanting, and these reward knowledge. This is just really easy profession knowledge and Moxie. Every profession trainer gives a weekly quest. Completing it grants knowledge points and Moxie. For crafting professions, it will usually ask you to complete some crafting orders. Patron orders count, we'll be doing these anyway, so that's easy. Just remember to pick up the quest. Gathering professions and enchanting simply hand in materials. These are quick, easy, and always worth doing, even if the material prices may hurt a bit at the start of the expansion. All crafting professions, including enchanting, can get two weekly treasures. At this point it kind of seems that enchanting just gets to pick and choose whether it's a crafting or gathering profession, depending on what's best for it for whatever we're talking about. Just like last expansion, we can get two weekly fashion treasures just from farming treasures out in the world, but this has been buffed in two ways. Firstly, we seem to get consistent two knowledge points and therefore 10 Moxie from these across all professions that can get them. Some professions really got screwed with only getting one last expansion, and these seem so much easier to farm this time as well. The drop rate seems so much higher than last expansion, both great changes. And just like in previous expansions, you can get an inscription character to craft you a treatise. This is a consumable that gives you one knowledge point per week. So that's five Moxie per week per character per profession. That's Moxie and how to get it in Midnight. Now, if you want lots of free Midnight profession guides, I have over 20 written gold guides on the Discord, crafting, farming, farming routes, all that good stuff. Link is in the description below. If this video was helpful, then please leave it a like, and let me know what you think of the changes that we talked about in this video in the comments below.

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