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[PoE2 0.5] Spirit Walker Twister - FULL GUIDE (and my league starter)

SnooBAE85

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[0:02]And this is in large part due to GGG coming out with an exciting new ascendancy and showcasing Twister along with it.
[0:15]I've been playing Twister and nothing but Twister since it was released in 0.2, first on Amazon, then Dead Eye, then on Invoker more recently in 0.4.
[0:25]And along the way, I've been featuring content highlighting how awesome this skill archetype is, ranging from cool little tech interactions all the way up to mirror tier build showcases.
[0:36]This time, my goal is to take all that experience, that unwavering enjoyment of this playstyle, and put it into making the best overall Twister build I possibly can.
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[0:02]Well, guys, we did it. Twister is finally getting its moment leading into the new league. And this is in large part due to GGG coming out with an exciting new ascendancy and showcasing Twister along with it.

[0:15]I've been playing Twister and nothing but Twister since it was released in 0.2, first on Amazon, then Dead Eye, then on Invoker more recently in 0.4.

[0:25]And along the way, I've been featuring content highlighting how awesome this skill archetype is, ranging from cool little tech interactions all the way up to mirror tier build showcases.

[0:36]This time, my goal is to take all that experience, that unwavering enjoyment of this playstyle, and put it into making the best overall Twister build I possibly can. And do it on an ascendancy that hasn't even been played yet.

[0:50]So, there are still a lot of unknowns, but a lot to be excited for as well.

[0:55]If you're one of the now many who are interested in league starting Twister and you're looking for a viable, well put together build start to finish, then you've come to the right place.

[1:05]Here it is, the official build guide video for one Twister Spirit Walker in patch 0.5 Return of the Ancients.

[1:15]Welcome, welcome, everyone. It's nice to have you. I hope you're having a great day. This is Snoo. And man, oh man, it's a good time to be a Twister enjoyer.

[1:26]As you can see from the title of the video, from the thumbnail, I'm going to go ahead and give the brand new Spirit Walker Ascendancy a chance to prove itself as a legit, super awesome Twister Ascendancy.

[1:40]I think it's true. GGG showcased it, after all. I went in and got to see exactly what the ascendancy is going to offer.

[1:48]Unfortunately, we can't play test it, so there was no upfront build showcase video giving you a nice visual clarity on what the build's going to feel like, what it's going to play like.

[1:57]So, we're going to have to use our intuition a little bit on this one. But, having as much experience as I do with Twister, I think it's pretty easy to tell how it's going to go.

[2:07]In fact, the nice thing is, the way I was intending to play Twister this time around, I was going to go back to the Dead Eye and just make the strongest, most best overall Twister build I could.

[2:18]I'm basically doing that except on the Spirit Walker because they're going to play the same way.

[2:23]In fact, Twister plays the same way almost every time. And while the background footage here features 0.4s league starter monk, around day two, day three, some hard of the well farming, it's a pretty nice way to make some currency in the beginning.

[2:38]You can see that I am using barrage, and I got Salvo also in play.

[2:42]And I'm just kind of linking those two up, creating a sort of cool down to the attack Twister with whirling slash to get them buffed up that way.

[2:50]There's a lot of moving parts to it, okay? And it's definitely not for everyone. But the build plays the same. It plays the same as it did last league, it's going to play the same as it did two leagues ago and the league before that.

[3:00]Because pretty much every endgame conventional Twister build plays exactly like this. And that information's important as we anticipate the power that the Spirit Walker Ascendancy is going to give us.

[3:11]So, a good deal of this video is going to be about the Spirit Walker, analyzing the Ascendancy points, the order that I'm taking them, and explaining why I'm doing that.

[3:22]And another big part of the video will feature key transitions. There's three major transitions in this build that you got to watch out for that I think I should definitely go a little deeper on to.

[3:32]They're mentioned in the build guide as well, but we'll talk about those specifically. And then we'll just kind of showcase the build guide in written form, which is the Mobalytics guide, and that will be there for you to see as well.

[3:41]So much great information notes, so much of the heavy lifting already done because it's just written down for you.

[3:50]So, let's begin with the Ascendancy Spirit Walker. This is a post that came out on Reddit a few days ago.

[3:55]It's already outdated by the way. We gotten some additional tags on some of these skills. There are a lot of skills here that have a great deal of synergy potential either in pure damage or things like getting extra charges.

[4:08]And so, that's really cool. But, we don't know yet because we're going to have to wait until day one to see what the final result is. Quick honorable mention to the Spirit Walker Ascendancy more broadly, the minion side has gotten a lot of people excited.

[4:22]And this spells good news for anyone who's wanting to league start Spirit Walker because there's tons of build guides, tons of popular ways to play, and if somebody starts one thing and gets fomo about another, they can swap to it.

[4:35]If somebody starts with Twister and doesn't like the playstyle as much as they thought, they're still going to have a lot of different guides they can follow.

[4:39]So, Spirit Walker is going to be a terrific candidate even though it has a lot of unknowns, there's just so many guides being made about this and so much buzz around it. That has nothing to do with Twister by the way.

[4:51]Even, again, just for minions and other things as well. Terrifically designed Ascendancy, I would say.

[5:00]Okay, so what about the first point that I'm going to take? You might think I would take Primal Bounty, right? This is the most obvious Ascendancy point for Twister.

[5:07]But no, actually, I'm not going to do that. I'm much more concerned about unlocking one of the two major things you have to figure out what to do, for which the Ascendancy usually help.

[5:17]And that is, A, Elemental Ground and B, Frenzy Charges. Well, we can actually do both at the same time, ironically, with Vivid Stampede, automatically going to put down shocked ground.

[5:30]Which you got to see in the showcase footage, the very beginning of the video, the one Jonathan came out with.

[5:34]It was very reliable, close encounters or wide open areas, that's a lot of shocked ground going out. And then another thing that I have in mind here is putting Frenzied Riposte into the support and actually running a buckler, at least in the beginning, to get parry going on.

[5:51]Actually using parry a little bit through the campaign, maybe into the endgame. So, I have some ideas there I want to share with you, maybe in a separate video, but yeah, parry is another idea I had for just the next generation of Twister if you will.

[6:06]The combination of Frenzied Riposte and the automatic Elemental Ground is going to completely solve a lot of the issues.

[6:13]Plus, we have combat frenzy, which is just going to passively generate frenzy charges and does a good enough job in maps.

[6:19]What I'm referring to about the frenzy riposte is a lot more to do with bossing, and that's when it would be more relevant there.

[6:25]So, Vivid Stampede, I like what I see, and it who knows, it might even just do a ton of damage, especially early on in Act 2. Wouldn't be surprised at all.

[6:36]Now, in the second Ascendancy, okay, then I'll take Primal Bounty. We're going to go for the owl feathers, unlock that crazy proj speed.

[6:45]I've had some people complain about the whole dodge rolling thing. Guys, I didn't take dodge roll off of my skill bar. I still well, it's not on skill bar but it's a hot key that I still use regularly.

[6:55]And I've gotten in the habit of dodge rolling after casting Twister. It works as a sort of animation cancel and aside from being in the very beginning, when you typically very quickly casting whirling slash, Twister, whirling slash, Twister.

[7:09]Later on when you have the whole Salvo thing and the internal cool downs and barrage and and you're trying to boost up the skill effect duration and you're trying to get to maximize the frenzy charges as you use them.

[7:22]You have plenty of time in between to do all kinds of things. Means whirling slash three times, that that takes up almost no time.

[7:30]And so, dodge rolling can kind of become part of the rotation. I don't think it's going to be that big of an issue. I'm already in the habit of doing it.

[7:37]It's a nice way to exit out of Twister for animation cancel and to avoid any sort of incoming projectiles that might have occurred right then in that moment when you're slightly vulnerable, standing still, casting Twister.

[7:48]And so, I don't really see it as a big problem. If you do, I don't know what to say. I think it's going to play all right.

[7:55]The one after that is Mchaka's Gift, and that's going to supercharge the owl feather tech. And I should probably mention that, as a matter of fact, I'm probably going to skip the second Ascendancy.

[8:06]Probably not even going to do the Chaos trial. I'm going to jump straight into trials the chemist again, at level 60, and just get the second and third one all at the same time.

[8:15]Partially because of how much of an influence that third one has on the second one.

[8:20]But also, because around the time when you get that third Ascendancy, it's at the same time you would probably take Salvo, start getting frenzy charges more reliably and, you know, orient the build in the way that you got to see what I showed you in the Monk showcase where every endgame build turns into that.

[8:40]The timing is just almost perfect when I go through and I revisit and do some speed running tests and test everything out and see where I want to go on the passive tree.

[8:49]Getting Anticipation as a notable, it works out so well that, again, I'm probably just going to tie it all in together.

[8:56]Oh yeah, I forgot the most important thing, projectile speed, or projectile acceleration, three, the huge synergy there with Primal Bounty, reaping a whole bunch of extra percent increased damage.

[9:07]So, you get all that basically at once as a level five support gem. It all comes in right around the end of the campaign. So, I think that's how I'll go about doing that.

[9:15]And then the last Ascendancy point, Sacred Unity. Sacred Unity, well, actually, we have to go Wild Protector down here to get this. I don't really care that much about Wild Protector.

[9:25]Maybe we can get some extra DR with some support gems. Not sure, um, probably should take some of your guys insight on what to socket in there. Maybe I'll talk about that tomorrow on stream.

[9:35]But anyway, Sacred Unity has some really nice buffs, especially in the beginning. Like an automatic 8% DR, like Onslaught, which we don't have access to very well when we're using a spear like Tangle Tongue, which is the spear of choice in the endgame. Can't get a perfect Essence of Haste there.

[9:51]A percent increased damage roll in the beginning of the endgame is nice if we don't have that great of gear. And even invasion is nice as well.

[9:59]Vivid Stags and leap towards an enemy means they will be a little bit smarter about targeting for the sake of shocked ground, maybe Frenzied Riposte as well.

[10:10]And I I think it's overall pretty nice. It also turns your entire color scheme into yellow, so it's a nice aesthetic appeal as well.

[10:16]Later on in some later endgame variants, which I've already provided on the build guide by the way, we'll probably swap out into Morrigan's Guidance.

[10:25]We'll have some desiccated ring mods like increased shock effect if you've consumed a frenzy charge recently. And we'll have the Onslaught on kill staff mod and therefore Sacred Unity will become less important.

[10:38]Oh yeah, damage reduction will matter less because we'll just be turning into a God at that point. And so, we'll also get like a crazy shock modifier potentially up to 100% in the endgame. I don't know yet.

[10:52]But there's a lot pushing me over into that direction as well. Not in the beginning, but later on in the end.

[10:57]Now that we got the Ascendancy out of the way, let's get to the rest of the build, which is just I mean, all of it right here, a Mobalytics build guide.

[11:06]This is the first time that we're doing a league start, for which I am officially partnered on Mobalytics. So, appreciate your guys support. I have poured all my time and energy into making this the best written guide that I can.

[11:18]And it's still a work in progress, a few things I need to fix on it, but they've done a great job updating things. In fact, it's even more updated than Path of Building.

[11:25]But if you want to pull the Path of Building straight from it, you can pull it right here and open it up there. But I'm warning you, it's not as updated as Mobalytics.

[11:34]For example, I can't even choose my Ascendancy in Path of Building at the time of recording.

[11:40]But you'll see a lot of different sections here. And probably the most important thing that I point out is that there are loadouts for just just everything.

[11:50]As far as writing is concerned, I've really just focused on a few sections called Campaign Start, which is like Act One, then Campaign Progression, which is in the middle of the campaign. Atlas Progression, which is, you know, a little bit after the campaign.

[12:04]Then Early Endgame, which is the official version of the guide, and Mid Endgame. But the leveling portions are important as well. And there's some general information here.

[12:13]There's a Regex, there's Campaign Rewards. This is going to be an evasion energy shield based build with ghost dance, which should be a nice option even after a couple nerfs considering that leech got nerfed way worse.

[12:28]I think this is going to be nice, especially with maybe trying to use a little bit more parry. I think that could be really good. There's some strengths and weaknesses of the build, okay?

[12:35]It's a multi-button build. There are several uniques, but there's so many things to like about it. Those uniques are quite cheap.

[12:44]Any sort of arena type zone, ritual, Simulacrum are just just such a breeze. Any bossing arena where the boss has a big hit box and it's a small arena, amazing.

[12:55]These projectiles are going to be clearing multiple screens away for how fast they move and how long they last. And yeah, we scroll down to the bottom. We'll get a little bit more information on how the build plays, how it works, the rotation involved.

[13:10]And again, it all stems down from whirling slash up to three times or more, use barrage and use Twister. And then you simply going to add in Primal Bounty without thinking about it.

[13:23]Well, you just have to dodge roll and get used to dodge rolling a little bit. Still going to be casting Twister around once every four, five, six seconds.

[13:30]You won't always get three owl feathers, but you'll basically be maximizing Salvo, and you'll get two, usually two owl feathers, and that'll be a really nice place to overlap the Twister durations.

[13:41]So that there's Twisters always around, it keeps you safe. Otherwise you're vulnerable with enemies who aren't being killed in your vicinity. And then you still have a ton of proj speed normally anyway.

[13:53]Ice Tipped Arrows is something that I intend to keep in the build because it really helps add with single target damage, and really helps with scaling for elemental damage. And it makes Trinity way better. You might say Trinity, really? Trinity, Snoo, you got Trinity in the build.

[14:09]Well, that comes later. That comes a little later in the Mid Endgame variant. So, we'll talk a little bit more about that. But, guys, that is a sort of overview of the build and the build guide.

[14:21]We've got the Ascendancy out of the way. We've gotten the preliminary information out of the way.

[14:25]Let's talk about some of the transitions. They can be very tricky on this build. So, the key transitions are in the following order: changing from a talisman, wolf mobility, wolf tech, that it's typically used in speed running around the middle of the campaign, out into a double spear setup with Dance with Death Keystone.

[14:46]The second one is combining all the owl tech with Primal Bounty and then Salvo and then Barrage and then getting extra frenzy charges around that time normally because your freeze goes up, getting Projectile Acceleration 3.

[15:02]All that basically comes in at once. And then the third one is the crit swap, the generic crit swap that's more important than normal because we're using a couple of unique items that feed off of crit in a major way.

[15:13]So, you don't want to mess that up. So, let's start with the wolf tech swap. First of all, you'll see these are color coded.

[15:20]Now, you may have to look into how to set up weapon set points, how to assign specific skills like whirling slash to weapon set one and Twister to weapon set two, which is something you normally do.

[15:33]But in the very beginning, you don't actually have to assign the skills. You simply have to equip a talisman in weapon set one. And while this first point evasion here is actually a real point, the following four are weapon set points. And then there are four weapon set points here for everything spear related. This is Act One, remember.

[15:52]And so, this creates a lot of power and extra mobility. That trend continues because the wolf allows you to like dodge roll super fast. It makes it just helps trivialize campaign. And then you got Pounce as as one of the only legit ways to, you know, travel as a travel skill.

[16:09]Later on, we get Thunderous Leap, which transitions very nicely, well timed with getting Dance with Death and doing the full swap to spears.

[16:16]So, I'm giving you a way to actually have a travel leap, uh, at all times basically. First it's Pounce then it's Thunderous Leap. But anyway, we take the sprint nodes, and at this point, I mean, we're moving almost 100% increased movement speed in Act 2 with sprinting and then like 50%, 60%, maybe even 70% without sprinting.

[16:38]That's that's pretty crazy with the wolf. And so, this is a very strong section of the build in Act 2. But then a transition happens because beginning around Act 3, we'll start going down this way. And you can see as we open up Campaign Progression, this gets into around Act 3.

[16:57]This whole line over here with Prolonged Assault is kind of the last thing you take.

[17:00]As you basically after you get all this stuff up here in Act 3, you start rushing down to Dance with Death. And again, when you get Dance with Death, that's around the time when you get a level 9 skill gem, which unlocks Thunderous Leap.

[17:11]So, you keep the Pounce and the leap and all that. And then you're going to switch out of movement skill and focus more on attack scaling, which is again, pretty well timed because the build starts to get more fleshed out and moving with whirling slash starts to feel better.

[17:26]All at once, especially when you combine it with Dance with Death, and then move the attack speed and prioritize it with points like acceleration, these two points here, Agile Succession.

[17:37]You're shuffling a few points around, but weapon set two points basically stay the same. And then you also start taking these with Roll and Strike and Precise Point. You just gets tons of attack speed all at once. It's going to feel like a good transition.

[17:49]And this is what I mean when I when I say I'm coming in a little bit better prepared than normal with the league start leveling thing.

[17:55]These are things that I tested and tried out in so many different ways. I thought about not including the wolf tech at all because it's a little complicated, but I want to level you guys up and help you experience, you know, getting through the campaign in a more efficient fast way. So, I hope you appreciate it.

[18:10]But I will let you know, if you if you're really resistant against that idea and you want to avoid everything I'm saying here, basically just start with Campaign Progression instead of Campaign Start or Early Campaign. And just assign all of your skills this way and use a spear on double set up.

[18:27]The only thing you got to remember is, when you take Dance with Death, you need to have no offhand in weapon set one, and then you can continue having a buckler or whatever, even a scepter later on in weapon set two's offhand.

[18:40]But weapon set one offhand must always stay empty. And the reason why it's weapon set one is because we get Rigwald's Ferocity later and you can read into that if you want.

[18:50]So, that is key transition number one. The next major transition occurs somewhere around late campaign, early Atlas, around the time when you're in the interludes or having just finished the interludes.

[19:02]And you can see that we take a little point known as Anticipation. Now, it's labeled a little funny right now. Oh yeah, actually, sorry, I forgot Mobalytics updated it.

[19:10]All sealed skills have 25% increased seal gain frequency. That works with Salvo, which was also improved with the new quality of life, one seal every one second instead of two every two seconds, that is going to improve the performance of Twister a bit.

[19:26]And so, when you take this, you then use Salvo Support and you're also getting like your third or even or even potentially last support gem slot at that time. And you're probably going to remove Frost Nexus if not way sooner because of Vivid Stampede, but by then you're going to remove it.

[19:44]And so, you're going to be shuffling some things around. You can see in the skills, which we'll look up here, what they look like. Around this point in Twister, you're going to put in Prolonged Duration for sure and Projectile Acceleration 3.

[19:54]These four supports are just um, so good, so good at this stage. And the synergy with barrage, you're starting to freeze everything, you're getting a lot more frenzy charges, more reliable.

[20:09]You're getting way more frenzy charges per Twister cast at this point because you're casting Twister less often, using Barrage more.

[20:15]And then Primal Bounty just comes in on the back end as yet another passive internal cool down boost to the damage that of course, synergizes insanely well with Projectile Acceleration 3.

[20:27]All this kind of comes in at once, okay? Prior to doing Salvo and all that, you can see if we shuffle it back to the late campaign, or rather, sorry, Campaign Progression, the support gems look way different, right?

[20:36]You got Elemental Armament, you got Frost Nexus in here, as sort of an insurance policy in case Vivid Stampede isn't doing what it needs to do. This is kind of overkill for the campaign.

[20:47]Yeah, major shift as you get into the interludes and finishing through the interlude.

[20:54]So, that is transition number two. Another one to watch out for. And then finally, the last one is going to occur starting around, well, technically Early Atlas.

[21:03]You're going to start taking a few crit points, okay? But it's not that serious. They're like the very last points you would take at this point.

[21:10]By the way, if you want to know the order of getting the gems, you can basically pick any point here in the leveling portion, and it will show you the exact order of notables you should take. And that'll that means you don't even necessarily have to follow the early portions and everything.

[21:26]You kind of do because we are moving things around and respeccing here and there. But, yeah, I mean, you can't go terribly wrong by just following this order here, even from scratch.

[21:37]So, you can see we have a lot more crit that we're taking as of Atlas Progression, okay? We're getting the whole wheel up here with Deadly Force.

[21:45]We're getting cooked in here. We're getting Distracted Target. We're even taking some points near the monks for some crit multi over here. Yeah, more than more with that came from.

[21:59]Oh yeah, this one here. What is this, Moment of Truth? Okay, that's a lot of crit. And the reason we're taking it all at once is that at some point around this time, when you're in the middle of doing the Atlas and you're, I don't know, somewhere around level 80, 70, 80.

[22:12]This is when you're probably going to want to pick up the unique item on weapon set two, Tangle Tongue.

[22:19]This is the important one. This is bifurcated crits, and what this does is it, it basically rolls, does a coin flip twice in a row. If you pass the test on the first one, you crit, and then it flips the coin again. And if you crit on that one, you crit double time.

[22:35]It's not a real coin flip, it reads off of your actual crit chance. And so, this is going to be especially strong with the addition of Beacon of Asis, which is another fairly obtainable neck early. So, you may not be able to get these super, super early.

[22:50]And if you're just just doing SSF, you may want to rely, you know, a couple, one or two stages prior to where you're at to make better sense of that.

[22:58]By the way, zero of these uniques are absolutely required for the build. It's just you get a lot of added power by going crit all at once, which you would get extra power whether you were really, you know, using Tangle Tongue or not.

[23:10]But with Tangle Tongue and Beacon of Asis, especially against a pinnacle boss, as you're getting into the early endgame, starting to do pinnacle bosses for the first time on the build, it's going to feel a lot better.

[23:20]Unless, you fail to crit. Because if you fail to crit once, you're automatically failing to crit twice. And you're not even reducing enemy elemental res at all. And then you're not getting any of that crit multi. So, the crazy thing is, sometimes people feel like they're doing zero damage with Twister single target.

[23:37]And it is actually like that. You're doing like ten times less damage than what you would be at the top end if you're failing that coin flip multiple times. So, you want to make sure your crit chance is on point.

[23:48]I'm using Pinpoint Critical in Twister at some point here in the late Atlas, and you can possibly substitute out Retreat for Pinpoint Critical in the meantime if you need to.

[24:00]But, uh yeah, even this isn't alone is enough. We got Charge Regulation, we got power charges in the build that will hopefully come in around this time. We got a lot of things going for us, so there's a lot of places where you're getting crit.

[24:10]I got the crit chance up to around 90% in the early endgame. And that's pretty good, should suffice. But it could be a little bit tricky to navigate in the middle, especially if you pick up a Tangle Tongue early.

[24:23]Not that Tangle Tongue is terrible because it does have a decent amount of damage. But, it can be kind of bad if you're trying to use Tangle Tongue in maps and your crit chance isn't all that high.

[24:35]So, keep that in mind, that's the third major transition thing you got to watch out for. That's an old one. It's existed and been an issue for every single league, and it's something that will no doubt see messages about at some point.

[24:45]Snoo, why am I doing no damage on bosses? That's just how it goes. Ice Tipped Arrows is only going to help so much this time around, guys. You still got to get your crit transition right.

[24:54]And with that, we move on to just looking at the build as it progresses, kind of filling in some of the gaps I haven't already talked about with the Campaign Start to begin.

[25:06]Simple, whirling slash, Twister, and you use Fangs of Frost and Parry. Check out in the description of the video, my uncut run of a 39-minute Huntress Twister Act One.

[25:17]You can see me playing exactly the way that you would want to play if you were trying to go really fast and efficiently using all the skills that we have at our disposal.

[25:27]I promise you, my gear was not as good as what you see here. In this guide, you just trying to get, you know, flat damage anywhere you can and, you know, maybe a little bit of life and res if you can.

[25:38]Armor is super, super good in the very beginning. Can help you stay alive for sure. There's no crafting guide yet. I'll try to get that out as soon as I can, guys. But, oh, obviously you're not crafting anything in the very beginning.

[25:49]So, you can see here, it's talking about the weapon set. So, again, a lot of great information. You don't even necessarily need to pay that much attention to what I'm saying. You just got to be able to read everything because I'm trying to get everything in here in the notes anyway.

[26:01]Stat priorities, the exact gem cutting order is right here. Very important in Act One to do good order. Actually, I should probably have Rage and Rapid Attack swap maybe, but anyway, we'll see.

[26:12]War Banner is also very strong tech to be using in the beginning. We remove it later on towards the end, but all the way through the campaign and early in the Atlas, we're going to be using that.

[26:24]There are Pounce and Shred are also available and they come online. Pounce somewhere in the middle of Act One, so it's a nice way to close the gap.

[26:31]And eventually, use Freezing Mark, it's the only time in the entire build that you use a mark is with Pounce. Pretty much only in Act One, Act Two and a bit in Act Three.

[26:41]It's got more information on weapon sets. And that's about it. Okay, so that basically covers the Campaign Start. Then we got Campaign Progression where we're going to start using a spear.

[26:50]You see weapon set one and two. You can get a Wingspear and go even faster than this. It doesn't really matter once you use the double spear setup, which is one really convenient thing.

[27:00]If your weapon set one spear has trash damage, that's fine. You should use pretty much whatever is the fastest one. That's why Sky Sliver is present, you know, later on because it's terrible damage, but incredible attack speed.

[27:12]All right, back to Campaign Progression. You can see the bases here. They don't have to be these bases. Cast speed is a little bit premium, actually, in the campaign, considering you don't necessarily need to have all the great defenses in the world.

[27:26]We're using Ice Tipped Arrows and Barrage in the campaign, so having a bit of extra cast speed is kind of nice, something I discovered through all my testing early on this league.

[27:35]By the way, you can see that weapon sets are assigned to specific skills here, whirling slash one, Twister two and Barrage set one because it reads off of cast speed. We have extra skill speed there. But Ice Tipped Arrows set two.

[27:51]Very important that you have Ice Tipped Arrows and Twister on the same one. This is the reason why the tech was left undiscovered, even though I tested it several leagues back, I think, one or two leagues back anyway.

[28:04]When it was released, I saw it worked for Spears 2, but it didn't work for me because I didn't set it to the right weapon set. So, another thing to watch out for. Thunderous Leap coming in as a substitute for Pounce and Frenzy Charges with Charge Profusion getting in there as well.

[28:20]We also have Vivid Stags coming in. Electromagnetism may work. I'm not really sure yet. I'm I'm very wishy washy on exactly what these supports are going to be. But, here you go, Frenzied Riposte.

[28:30]You know, I'm probably not going to use this. Maybe not even at all on bosses in the campaign. But the tech is here in place and you're going to get more value out of it later on.

[28:38]Also might not use Frost Nexus here, depending on how reliable the shocked ground is. But, you know, it's just such overkill anyway. Do we even need an extra damage support? I don't know.

[28:48]We'll have to wait and see. So, it's got Jeweller's priority also, which is going to be important to know which skills you do Jeweller's top priority. So, this is present here in any point in the leveling portion.

[29:00]And we got the passive tree, of course. The passive tree does go a little bit deeper into it with things like Early Campaign, Late Campaign, etcetera.

[29:07]Ascendancy order. Well, I talked to you about that already in the video, and that's about concludes what Campaign Progression has to offer.

[29:15]Moving on, we got Atlas Progression. So, keep in mind, there are a few little transitions you take place. All that combining Salvo, owl tech, Primal Bounty, frenzy charges, Barrage, Pogs 3, and then also the crit swap is taking place in the middle of all of this.

[29:34]I have a buckler as an offhand that I think it's going to be very good for parry. You can parry anything. You can even parry Delirium effects of all things, which is pretty wild. It's going to be pretty cool.

[29:47]The idea of having Twister do damage in the background while, uh, you know, at this point, you're kind of sitting there waiting doing nothing in between the Salvo Primal Bounty internal cool downs anyway. It gives you a little bit of time to use parry. I I actually intend to use it and try it.

[30:00]And I think it'll it'll have a valid use especially single target on bosses where the build kind of has its only sort of glaring weakness if there is one. Kind of depends on the status of your, you know, your crit swap and your spear later on. But, yeah, I mean, you can't go terribly wrong by just following this order here, even from scratch.

[30:43]So, with that, you can see all the jewels in action here. This is such a good time lost jewel. This is the best Metamorphosis in the game for Twister. Crimson Assault is a little bit curious. We have other things like Resolute Technique and Chaos Inoculation as other viable options.

[30:57]But I think, uh, having all that extra evasion and I think having cool down recovery is going to be especially strong this time around.

[31:16]Let's add a quick little subsection right here on what to do if you really wanted to run this build on a Dead Eye. Okay, get ready, take your notes. I'm going to make all the changes right now, right in front of you. Here we go. Voila.

[38:39]And we'll slide on over to the Ascendancy, Tailwind first, then instead of all the owl tech, it's frenzy charge tech with the Dead Eye. Called Shots. And what you put in Called Shots is Sniper's Mark, Charged Mark, Eternal Mark, Siphon Mark.

[38:54]And that's probably about it. And that's going to do a really big job giving you the Elemental Ground and the frenzy charges at least on bosses. At least on bosses. Now, on trash, you'll have to rely much more heavily on combat frenzy because Called Shots is not very good on trash when you're one shotting enemies. It doesn't work out so well.

[39:10]But all in all, a terrific variant of the build. And that's going to perform beautifully, I can promise you.

[39:17]All right, well, there you go. That is the league start build guide all done. I mean, that was pretty quick. It's a lot easier when you have everything written down and even if you skimmed over it, I'm not too worried. I can just put it in the notes, or just add it in.

[39:30]If people give feedback, positive, negative feedback, concerns, anything, just put it right here. This site changes on demand. So, all I have to do is update it. And you can pull the Path of Building link if you want, but again, that is updated sparingly and, uh especially right now, Path of Building itself isn't updated with the new passive tree, the new Ascendancy. So, guys, uh real quick, I just want to issue a thank you to all of you who have, uh been directing people to check out my content for Twister.

[40:00]I didn't plan it this way, but it just so happened that I kind of became a major voice in the Twister community if that's such a thing, even though it's not, you know, the most popular thing ever.

[40:11]It's gotten a lot of buzz, a lot of craze, and so a great many of you content creators and viewers have said, hey, you should check out Snoo Bae's stuff. Uh that goes a long way. And and that's that's really helpful for me.

[40:22]So, I appreciate it and, uh, you know, thank you to the Mobalytics team for, uh, promoting the content and for you guys checking out the site. Nothing but love for all of that.

[40:33]Now, another thing I want to do is give you guys a major announcement because we're getting so much hype and excitement about this league, 0.5. Endgame stuff. I obviously didn't talk about endgame changes, but a lot to be excited for this time. And the new Twister Ascendancy, I've decided for the first time ever, I'm going to log in on time at league start.

[41:00]So, some of you have lamented about the fact that, you know, you really want to follow a build, but you kind of don't like how I come on like eight hours later because that's a convenient time for me. And then you're, you know, eight hours ahead, but still trying to follow. And how's that going to make sense?

[41:13]Not this time, guys. This time I am going to log in on time. So, be there or be square. Look forward to seeing you on the Twitch or YouTube live stream when that comes here in a couple of days.

[41:27]In the meantime, in conclusion, you can ask what you want in the comment section of the video. Give any feedback in advance. We'll be live streaming at least once before league launch, going over many questions, concerns, anything that you guys think I left out.

[41:42]So, I'd appreciate it if you're there. And aside from that, I hope you enjoyed the build guide. I hope you have a great league start. And I hope you choose this build because I'm pretty confident at this point that it's going to be fun. The only thing about that is, if you like Twister, if you're not sure if you like Twister, you might want to practice it.

[42:04]It's a lot of moving parts. It's visionary gameplay. And so, you know, we don't want to blindside anybody too badly here. It's not the kind of thing where you can just watch somebody who's a pro play, and then just log in at league launch, pick up the skill, and just pew pew pew.

[42:20]That's not going to work. That would be the worst build of all time if you if that's all you did. So, just a quick little, you know, caveat to anyone who's excited about Twister.

[42:30]Make sure it's for you and give it a little practice in advance. Act One, Act Two, especially, or if you do Act Two, you'll see it really come online. Anyway, guys, thanks again. Thank you for watching the video. Much more content to come, and we'll see you there next time. Bye for now.

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