[0:01]So, Captain of Industry just released update number four, and with this, we have amphibious vehicles, bridges, and a whole slew of things to play with.
[0:11]I'm sure a lot of new people and returning players are coming back and maybe a little bit stuck or hitting into some walls when moving into the mid-game.
[0:20]So I have 10 tips that should help ease the transition from a beginner factory to a more long-term structured thought out base.
[0:33]So, coming in at number one, I have, give everything its own space.
[0:38]So when you're building your factory from the start, um, you often kind of build in a small area.
[0:44]You really have a limited number of trucks, you can't get out. But when you transition into mid-game, you want to make sure you leave lots of space.
[0:51]So, as you can see, here I have my concrete slab production, and it has lots of space.
[0:57]If I wanted to expand this sideways, it's as easy as copying and paste and there's space for it.
[1:03]So, everything has lots of space.
[1:08]Um, that's number one. Number two, we have, plan big, um, and then build as needed.
[1:13]So, I recommend using this planning tool.
[1:19]Where is it?In the bottom left here, here we go, planning mode.
[1:23]Make sure this is selected, you can click B, and then when I place stuff, it'll give me this little blueprint outline, and then nothing will build it.
[1:32]And it's paused. So it'll, the construction will be paused as you place it down.
[1:38]So, my suggestion is if you're building a new system, let's say you just unlocked glass, and you want to set up your glass.
[1:47]So you would come down here, you go to glass, and then find an open area and just start building, start planning out how you're going to make your glass.
[1:55]You know, you click on this, what do I need for glass, mold and glass, glass mix, you take your mixer and then so on.
[2:07]By doing this, you are able to give yourself space to work, and then, when you're done, for example, let's say I planned this over here, which is my copper setup, then once you're done, you can take it and you can copy it over to where you need it, and you're not really building in the constraints.
[2:23]Um, because I don't know, when building this, how far left, how far right, um, you know, how you're going to design it.
[2:28]You want to give yourself space to design it and then fit it into that space.
[2:34]All right. Now, my third tip is, try to keep piping and conveyor belts clean within builds, but you don't necessarily have to worry too much about coming into the build, into the the factory structure.
[2:48]Let me explain. So here, I have my, um, overproduction of any farm resources, where I turn it into fuel.
[2:58]And I keep it very nice and neat.
[3:02]You know, if I want to, I send everything down the same pipe, so if I have a new resource and I want to add, it's as easy as just like copying this, and then I can paste it down, connect everything up, change the recipe and I have a new one.
[3:12]So by keeping everything clean, makes it really fast to add things, and, you know, having all these different setups can get really tedious, and it might be a reason a lot of people end up stopping because they get overwhelmed by all the different recipes.
[3:29]Um, but then, don't worry too much about like having spaghetti everywhere and connecting lines.
[3:37]You're never going to have it perfect, and, you know, it's nice to to work on it when you can, but if you spend all your time lining up conveyor belts, you're just going to burn out.
[3:47]So, make sure that it's clean within the builds, but you don't necessarily have to worry about how you bring things to the build.
[3:53]Here's another example over here.
[3:56]It's kind of all over the place, but then when you look at the actual production, I can easily copy this over, and then it would be easy enough to connect everything up.
[4:09]So there we go. Keep it clean within, and then you can be messy when you're you're bringing the product in.
[4:15]All right, so we have tip number four.
[4:19]Tip number four is tap every water node pretty early on.
[4:22]So, one thing you'll find is your reserves will get low, and especially if you start with just the starting water node, which is up here, this will not last too long.
[4:34]So it's really nice to have multiple water loads because these aren't um finite.
[4:41]You might think, but they actually increase with rain.
[4:44]So, the more you have, the more surface area, the more uh, like water base level production.
[4:50]And you can spam some of these down too if you have extra space, but it can kind of get annoying to to have a ton of these down, so it's a lot easier just to tap the water lines, and don't be afraid to run long pipes.
[5:03]You know, this is how we do it in real life, actually, you know, there's pipes going between provinces, between countries, between states, depending where you live.
[5:10]Um, here I haven't done it yet, I just have trucks transporting the water, but, you know, it would be super valid and definitely more efficient than having all these trucks to build a, to build a pipeline back to my base.
[5:23]All right.
[5:26]So tip number five is, don't waste resources using flares.
[5:31]The tutorial will tell you to use these flares, right here, for your oil when you're upgrading to, um, distillation.
[5:41]Where is it?In your advanced diesel, when you unlock this advanced diesel, the tutorial will tell you to burn using flares, and it gives you these recipes.
[5:50]So it'll say, hey, you have excess light oil, you're making this excess heavy, just burn it in a flare.
[5:55]Here's a few problems with this, is pollution. You'll end up having a ton of air pollution, which can be hard to manage, because even without me burning anything here, I still have a lot from all the exhaust of buildings early, because you have no way of dealing with it.
[6:09]And then you might end up wasting some precious unity on a health boost when you can find other alternatives.
[6:17]So, try to avoid the flares, um, and one way to do that is burn it into steam.
[6:26]And then this has a byproduct of free power.
[6:29]So then I have my power setup here, it's not on auto balance because I don't want it backing up, and I turn it into steam.
[6:37]And then I get free power, and really, most of my power comes from the byproduct of making this diesel here.
[6:44]And, you know, later you'll be able to use this, um, light oil and and heavy oil for other things, so, try not to use those flares there.
[6:55]All right.
[6:58]And then for food, for food, my tip is to keep everything flowing.
[7:03]So, you can have individual lines coming out of each greenhouse for each different, you can have a potato greenhouse, a, um, soybean greenhouse section, um, problem is, you need to do crop crop rotation, or you'll find you're using extra fertilizer.
[7:20]Um, so, the best way to do it, I find, is to put everything online, and then you might need more than one line, I'm actually backing up here, so, an upgrade is due for me here, but put everything down, one or two lines, bring it all to a central facility, and then you can use these nifty, right here, the sorters, you can pull out, I don't know, bread, I guess that wouldn't come off the farms, would it?
[7:48]Um, vegetables. So you can pull vegetables off the line, like I have here, and then I am filling up this storage, and that's going down to these food markets, and then any excess, I have a filter, so it prioritizes going to the food, and if there's any excess, it gets put down a generic belt and brought over to these digesters to to give me some excess fuel.
[8:11]Um, the good part about this is, you know, you get free diesel, which is great, because oil does run out.
[8:16]I, I, from my experiences, oil is one of the first things you run out, um, you got to import it right away, um, and it's kind of a pain to get to the other oil, oil reserves on this map.
[8:31]That's cool. I don't know where the other oil is. Is that oil? Yeah.
[8:36]So there's a tip there, keep it flowing, turn the excess into free fuel.
[8:43]Um, try to keep like a centralized process facility.
[8:46]I didn't do the best job here, you know, I am kind of space constrained, it's awkward.
[8:50]Um, I would give yourself more space than I did, but, you know, there's always going to be these annoyances you run into where you're like, oh shoot, I did not give myself enough space, and that's part of the, part of the fun.
[9:03]All right, so number seven, we have, think through your edicts carefully.
[9:08]So, I would suggest the maintenance edict.
[9:13]This one's really nice because production on copper and iron, um, you're kind of limited, at least I find, I get limited by my construction parts when I'm trying to build out.
[9:26]You know, I store 500 here, but, you know, if I upgraded my copper like I did here, you know, this takes 400, and if I expand more 600, and then that would completely drain my reserves.
[9:39]So as you want to expand, you need a lot of this, and the maintenance perk, or edict here, um, takes a lot of resources.
[9:48]So 25% reduced maintenance is actually a quite significant amount of copper and iron you'll be saving, so, that is one I recommend to try to keep on if you can.
[10:02]Um, what I wanted to mention that this fuel reduction, so, in my setup, where I explained I am burning excess, um, byproducts of diesel production here, into, uh, energy.
[10:15]So, one thing, if you turn this one on, you reduce your, um, diesel consumption by vehicles by 25%.
[10:23]You'll end up actually limiting the amount of byproduct production of your oil, so, um, in terms here it's steam and also sour gas, and this is key.
[10:35]Sour gas for fertilizer, you're just always going to be running out of it at the start until you get some trade routes up, but, even then, this is like a hot hot resource.
[10:46]So, turning on this fuel consumption reduction actually limits other parts of the factory from from making enough, so, actually I might want to turn this off because I am out of fertilizer, I believe.
[10:57]Yes.
[11:00]So, something to think, think about the, the consequences, you know, just a reduced fuel can be great, but, you know, these byproducts of creating these can also have cascading effects on other parts of your industry.
[11:14]Um, let's see. So, I have a tip about maps here, number eight coming in, on your map, I, in my first playthrough, I didn't really get everything, you know, I repaired all these cargo ships, I repaired all these mines, and I was like, oh, I'm going to need these, but, coal mine, you know, there's lots of coal on your map.
[11:32]You'll get lots of sulfur. Um, until you need these resources, leave them unbuilt, because 200 construction threes is a lot, and you will be bottlenecking yourself trying to repair all those.
[11:47]So, um, do not repair right away, just leave them unrepaired until you need them.
[11:53]And another note is, don't upgrade. You don't need to upgrade. You know, 60 um oil, you know, upgrade to what you need.
[12:00]And also instead of upgrading one, because once it runs out, all that resource you put into upgrade kind of goes to waste.
[12:08]So, instead of upgrading, you know, tap the other one, and this will keep, um, keep you having more options for longer, and you're not using as much resources, because to get 60 more here, takes 400, but, you know, it's only 200 of, so it's way cheaper here, almost four times cheaper.
[12:28]Great, and now, I have, number nine, do not overpopulate.
[12:35]So, you might be itching to expand your housing.
[12:41]You know, you're, you're doing good, but, you know, this is primarily like a factory game, you don't want to overdo your your colony here.
[12:48]If you have 200 workers, you know, that's a pretty substantial amount of workers sitting doing nothing.
[12:54]Even that is quite a bit. So, only upgrade your housing when you need more workers.
[12:58]Try to keep ahead of it, because it can be annoying to to run out, but don't go too far ahead where you have 500 workers just eating eating for free.
[13:10]Um, now number 10, this is key.
[13:13]Okay, number 10 is priority system. I feel like this one goes overlooked a lot, but it is essential for stopping bottlenecks and death spirals and everything of the like.
[13:25]Check your main industries. So, this would be power, this will be maintenance, this will be food, um, and set the priorities on those systems to take precedent over other systems.
[13:39]So, let me show an example here. Over here, I have my oil system, and oil is essential, you know, you need diesel for your trucks to run, you need, you need oil for fuel, you need, I have steam coming out of here.
[13:52]There's lots, this is very important industry to make sure it keeps running.
[13:57]So, on here, sorry, on here, you can set the production priority very low.
[14:03]This will make sure that this is used first for power.
[14:07]In my case, I actually have a backup coal system, which has coal coming in here.
[14:13]These are set to auto balance, so they turn off if there's, um, if it's full on energy.
[14:20]And then the production priority is higher here, and it being higher means it will not turn this one on until this one turns off.
[14:28]And then when these have some excess, uh, steam being produced from the byproduct, my power generators will start spinning.
[14:35]There we go.
[14:38]And these ones should turn off because they're not needed.
[14:41]So this is like auxiliary power, auxiliary coal power by, if I, if I need it, but honestly, most of my power comes from over here as a byproduct of my oil cracking.
[14:51]Um, and the priorities are set on these generators.
[14:55]You can set production priority and a lower will, will kick in first.
[15:00]And all the way over, oh, actually right here, I have diesel, and this is the lowest priority, because this is like if all goes horribly, then I can come in here and, um, these will turn on and and kind of give me a jump start.
[15:16]And then another thing with priorities is the building priority here.
[15:19]I actually haven't set it up on the save because I hadn't had to, but you can use this, set it to high, um, because you want these to keep flowing.
[15:27]This is a byproduct, if this backs up, these back up, and you're no longer having power generated.
[15:33]So, there's three things you get from setting this priority number here.
[15:37]You will get workforce priority, so your, your, um, residents or whatever will, will work here first, so they won't run into populace if you're running out of people.
[15:49]Um, there is energy, so this takes 160 kilowatts.
[15:52]This will get energy before things of a higher priority, if you're low on energy.
[15:58]So, in the example I just said, if these diesel had to kick in, you know, they can't power my whole base, but by using this priority system, I can make sure that the key infrastructure is powered to get things back up and running.
[16:09]Um, and then third is maintenance. So, if you're running low on maintenance, the priority here will actually prioritize what gets maintenance and what doesn't.
[16:16]So, you want to make sure these priorities are set on your key industries, um, to prevent a death spiral.
[16:23]Great, so I hope this helped, and, uh, I hope everyone's having fun with update four.
[16:28]I sure am.



