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The Only TFT Comps you Need for Set 17 Patch 17.2b | Teamfight Tactics Guide | Tier List

BunnyMuffins

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[0:00]Hey, what's going on everyone? Today we have the second patch of set 17. A lot of things have moved around, so we got to get right to it. So in the S tier right now, we have three comps that I'm really liking. We have Dark Stars, we have Bruiser Yi, and we also have Primordian Reroll. So a couple of different options there, different cost levels as well. Uh, in the A tier we have Vex Fast 9, Urgot Reroll, Twisted Fate Reroll, Leona Timo Reroll, Cho'Gath Ezreal Reroll, Stargazer Xayah, Corki Riven, Vanguard Karma LeBlanc. The S and A tiers are what I recommend right now. Pretty much there's room for every single one of these comps in your games because there's just so many of them, right? Uh, in the B tier, we have Seven Shepherd, Nova Marauders, Space Groove Riven, Lulu Reroll, Rogue Reroll, Miss Fortune Reroll, Meeple Veigar, Jhin Fast 9, Mecha, Samira Reroll, and then Victor, don't play Victor anymore. He got very gutted, so that's what I would avoid right now. But let's get on into each and every single one of these comps. We're going to cover how to play them. Some general tips and pretty much everything you need to be looking out for. So first, let's start off with six Dark Star. You primarily want to look to play this if you have the Dark Star Emblem and if you also have some item augments, because there's a lot of people to itemize here. There are also multiple variants of this comp, but pretty much the two main ones right now are going to be Rogues and Snipers. So you can play around either having Riven as your emblem holder, or you could end up having Xayah and Jhin be your carries. Both versions works, depends what items you're getting. Like if you have Rageblade or something like that, then you want to go more towards Xayah. If you have more of the melee items, go more towards the Riven. Oftentimes when you go for emblem augments also, you might get a bunch of random emblems. So if you get one Dark Star, one of something else, you might need to mix and match and choose your carry based on whatever your second emblem is. And also you need to check which units are being contested, because some other people might be going Riven, some other people might be going Xayah. So if something's really taken, you might need to go for the other carry. But during stage one, you want to be slamming either Xayah or Riven items as I'll set you up pivoting into the mid game. Uh, but the base of the board is just going to be six Dark Star plus a couple of complimentary units, generally going to be Nunu, Pantheon, and whoever your carry is. Nunu is going to be the key point here. Instead of Pantheon in the Sniper version, you go for Jax and Shen. But the reason why Nunu is so important is because you just need a tank, right? Not too many tanks in this set and that's just what's going to set you up. Have a really strong front line. But moving on into stage three, you want to just continue by adding more and more Dark Star units into your board. Like you'll have something maybe like four Dark Star at that point, very easy to hit, especially if you have the emblem. And then in stage four, you just want to hit level eight. Generally around stage 4-2 and hit a two star carry. That's really all you got to do. One thing to note is that Dark Star gives a lot of AD and AP. So you pretty much want to pair the emblem with things that give different stats. So for Xayah, it's going to be attack speed. For Riven, it's going to be more defensive items and a healing item. Also, one thing to note is that the emblem makes this comp very easy to play, but it's by no means like absolutely, absolutely mandatory. It just means you need to be able to hit Jhin to get to six Dark Star. So obviously that's pretty difficult to do in a guaranteed sense, so that's why I like playing this with the emblem. But if you get a ridiculous Dark Star start and then get an early Jhin, you can definitely play this without the emblem, but it does create a little bit of risk for you if you do that. But if you have something like Aura Farming Jhin, then you could definitely hard force this comp or pretty much any way that kind of guarantees that you get Jhin sometime during the game. But overall, very powerful comp. Really like this right now. Other items you need to pay attention to is pretty much just the Protector's Vow on Nunu. It's just his best items. Luckily, you don't really need tier into too many other things. Maybe just like a healing item for Riven. Kaisa items don't matter as much. It kind of just depends what state in the game you're in on who to itemize. Like obviously in the late game, you want to put items on Jhin, but in the mid game, Kaisa can kind of be the item holder. But let's move on into the next comp, which is going to be Brawler Yi. There's also a Psionic version, but I highly recommend just sticking with the Brawler version. This one just works around Four Brawler, Four Marauder, and you're just playing pretty solid units. It's going to be a Four Cost comp here. So Master Yi, Tahm Kench, and Kindred, those are the three units you really only care about. They're going to be who you itemize. And the best part about this comp is that you could use all sorts of different emblems whenever you play this. The reason why is because you're running so many traits and you don't actually care about the other units that much. But pretty much if you get any sort of attack damage psionic item, you're good to go. The best one's going to be Malware Matrix and other options going to be Target Lock Optics. But pretty much the most important thing to do whenever you're playing Yi is to build an Edge of Night on him. He absolutely needs his item because it helps him just live for forever. If you can't get an Edge of Night, build a Quicksilver. And then for his next best item, it's going to be a Giant Slayer. Giant Slayer just allows him to not get hard stuck on a tank because that's pretty much the only way this comp loses. Speaking of losing, do not play this comp from lose streak. You will have an incredibly bad time. You need to be winning when you play this comp, because you don't have some like late game win out like the other comps have. If you haven't noticed yet, like not too many legendaries here. It's not that you don't like them, but it's just harder to fit them in here compared to other builds. Like if we look at the Dark Star build, Jhin just naturally fits into the comp, right? And then you play one random legendary such as a Shen. And that's a very easy way to fit in two legendaries. But in this other Brawler Yi comp, like there's no five cost brawler, you know? So that's why it's kind of hard to fit it into this build. But that's a good thing about emblems. If you get an emblem, you could save a unit slot on something else and then run one of the other legendaries with the emblem on it. But if you ever do get an early game where you're able to slam either the attack speed items or Kindred or one of the Yi items and kind of just roll with it. Uh, one thing to note is that this comp does change up a lot based on what random emblems you get. Like if you get trait tree or spreading roots, you're going to have to adapt this comp a bit. But if you don't get them, just play around with four Brawler, four Marauder. You can add in a Fiora later. She's a good way to kind of get into the late game. And then you could just drop in any random legendary to compliment your team. But keep in mind like, apart from Fiora, like Fiora can carry, but the other legendaries that you play, they're more as like support units. They're not going to be something that really shines because again, you're not really running the trades for them such as in the Jhin comp.

[6:39]Next build up we have is Primordian Reroll. This is going to be a one cost reroll into two cost. Uh, you're going to be focused on Briar, Rex'Sai, and Bel'Veth as her main carries, and then you may be asking why the position is so awkward. Pretty much you want to put on either the top left or top right because their passive provides her attack speed based on missing HP and then Rogue also provides an aggro drop. So pretty much she takes some damage, drops below a certain HP, and then gets a small attack speed buff. This also helps her stack her Titans and like she'll pretty much be guaranteed not to get one shot because she is a Rogue. So that's why you kind of position weirdly like this. I promise you it is not a mistake. After that, you want to focus on tank items on Rex'Sai. Pretty much it's going to be your utility holder with the Sunfire Cape. Could also put an Even Shroud. And then just random tank items are going to do pretty well. Tier items are pretty good because you don't really use tier in anything else. That's why the Vow and the Spirit Visage is going to be pretty nice on Rex'Sai. And then on Bel'Veth, all about attack speed. So Quicksilver, going to give her infinite uptime and then Kraken Slayer just like a really good comb to just any auto attacker out there. After that, we play fill in the traits. So we get Kaisa, we get Kindred for Challenger, we get Akali for Marauder, and then we get Brawler from Mal'K'ai. Since we're running a lot of traits, Raast is going to be a pretty good addition here. And that's pretty much what our team's going to be about. So now into playing the comp. Pretty much only play this if you can find three Primordian by 2-1. 3 Star as much as possible in this comp as Primordian scales heavily from three stars. Bel'Veth and Briar deal a lot of single target DPS and clean up targets very quickly together. Prioritize three item Briar three as soon as possible. Stage 1-2, play three Primordian as soon as possible to generate copies and econ. If you don't have three in by 2-3, consider pivoting to a different line. Stage 3, wait to naturally level to five on 3-2 to start slow rolling. This comp needs both its one cost and two cost three stars. At least all three Primordians. Briar 2 and Bel'Veth 2 should be very stable on this stage. Prioritize playing 2 Rogue for Briar. Stage 4, continue rolling for your three stars.

[9:14]Bel'Veth is the highest priority. Once you find Bel'Veth, look to start leveling. Playing 2 Rogue and 2 Nova should be your first priorities, followed by adding a Raast for a big stat bonus. Stage 5++, continue leveling when possible and look for Jhin when available. Jhin's trait provides armor shred which is very valuable for Briar and Bel'Veth who are prone to getting stuck on tanks in stage 5. Some other tips along the way is, do not build precision in this comp as Akali's Nova buff provides it. Three star as many Primordians as possible as it will lead to more swarm summons. If you have an emblem, still play all of the other Primordians as it scales off total star levels. Briar is solo front lined in the top left or top right corner due to her passive providing her as based missing HP plus Rogue providing aggro drop. Damage taken by Primordians also benefits the damage of the swarm. We position in one of the side corners as it improves the likelihood Briar wraps backline. Item Holder: Talon, Gwen Best Emblem/Spatula Holder: Dark Star Emblem LeBlanc, Cho'Gath, Ezreal Reroll, Stargazer Xayah, Corki Riven, Vanguard Karma LeBlanc. Okay, so that's all the S tier comps. Now let's move on to the A tier. Uh, the first comp we have in the A tier is Vex Fast 9. Vex got a little bit of a nerf in this patch, so she's not S tier right now, but she's still going to be a very strong champion. It's really hard to fast 9 in this set because there's no 5 cost tank. So if you're ever able to get a strong economy or a win streak going, this is always a good fall back. You need three item Vex, three item secondary carry, and three item tank. You can also pivot from the LeBlanc line, so it's a very flexible board and it's quite good. Vex needs Rageblade, Hextech Gunblade, and Giant Slayer. Those are her three best items. She needs to be able to stack up her attack speed. Hextech Gunblade allows her to heal up and then Giant Slayer so she doesn't get stuck on tanks. For your secondary carry, you could either go Graves or Fiora. Graves needs Edge of Night, Giant Slayer, and Striker's. Edge of Night to stay alive. Giant Slayer for the tanks, and then Striker's is just a nice attack damage item. Fiora just needs Bloodthirster, Titan's, and Sterak's. She's more of a generic AD Bruiser. So you can build whatever you want on her, just focus on keeping her alive. And then for Nunu, he's just a generic tank. Protector's Vow and Mana generating tank items are going to be good. He just needs to keep your entire team alive. For augments, you want Bronze for Life. This is very important because it allows you to get to level nine much easier, which means more legendaries for your board. Other good options are going to be any econ augment or combat augment, but make sure the combat augment allows you to fast aid. How to play? Play your strongest opener and look to win streak. If you're not winning, you'll likely need to pivot to a different comp. Take econ augments and build a gold lead. Continue to be strong, the longer you sustain your win streak, the easier the game will be. Considering pivoting to LeBlanc if you've slammed Vex items and can't keep up the win streak. Stage 4, if you can go nine on 4-5, do so to find a 4-cost two star tank. The earlier you find Graves, the better. Vex 1+ and two star four cost tank should be stable for the rest of stage 4. Stage 5, go nine if you haven't already and roll for your board. The latest turn Graves is playable is 5-2. If you can't find Graves, add front line for Vex. Tips: Graves build path: Assault Frame, Melt Through, Grav Booster, Buckshot++. Only take one proc of Grav Boosters before taking all of the Buckshot upgrades. Assault Frame is the best initial choice. Prioritize CC immunity on Graves. This comp can be pivoted into from LeBlanc variants as Akali and Vex share the same itemization. Shred/Sunder and Spell Crit aren't necessary as Akali's and Aatrox's Nova buff offers it after six seconds of combat. Next build up we have is Urgot Reroll. This comp is really just focused as like a three cost reroll. So you're going to be wanting Urgot, Mal'K'ai, or Aurora and Raast. But a main is going to be put on Urgot. I mean, the comp is named after him after all. And this comp is pretty fun, but you want to only play it if you get an artifact item because artifact items absolutely make Urgot bonkers busted.

[13:15]I mean, we could just take a look at it here. Urgot three star item, and then take a look at what we see. Um, obviously we're going to see Quicksilver, Giant Slayer, and Infinity Edge as some of the top items we have that built in already. But if we just look at some of the artifact items, let's go down to artifacts here. We'll do Diamond Plus for now. Get a bigger sample size there. Uh, you'll see that something like a Prowler's Claw is absolutely busted. But literally any of the artifacts that have anything to do with Urgot are going to be extremely, extremely good. The only issue that you run into when you play this comp though, is that you want artifact items, but you also want to three star everything, which is kind of difficult to do because we only get so many augments. So if you use one of the augments on getting an artifact item, you're going to have lower econ and it's going to be hard to hit everything three star. But pretty much if you ever get Urgot from like a orb drop early on, it is something to consider to play this. And if you do get an artifact item, just replace the Giant Slayer. It should be like IE, Quicksilver plus the artifact. Apart from that, you want to follow the three cost leveling pattern. It's pretty much just getting to level seven on stage 3-5, stabilizing around Urgot 2 star, and I'm telling you on level seven or like late stage three, Urgot 2 wins every single fight. He really only starts losing around like middle of stage four. But if you have the right amount of econ, you'll be able to hit Urgot three, maybe sometime early stage five. And then you'll smash the four cost players who really can't get past two star that easily. By the way, always use the mech upgrade on Urgot and then once you hit level eight, use the mech upgrade on the Mighty Mech. That's pretty much why you see so few units on your screen here, is because when you upgrade the mechs, they take up an extra unit slot.

[15:20]Another thing to note is that getting tank items on Mal'K'ai is the second priority after Urgot, and then Aurora items are going to be focused on last.

[15:39]Just keep in mind whenever you're playing this comp, you still always need armor shred and anti-heal. So Even Shroud Mal'K'ai, Morello Aurora, and you're going to be good to go. And now I know what everyone's saying. I know Akali gives critical strike to Urgot with the Nova bonus. You still want Infinity Edge despite that because Urgot's attack speed is so slow that if he does not crit every single time, he's going to be doing nothing. So that's kind of why you want to stack crit on him even though Akali already makes his ability crit. The data supports this. We got the Urgot with the Akali here. You still want IE on him. It's rare. There's always one comp that does that, where they kind of break the rules, and this is going to be one of those comps in this set. Next comp up we have is going to be the Twisted Fate Reroll.

[16:26]Uh, this comp is pretty solid right now just because reroll is really, really, really good in general. Like I think we're going to go through three different one cost reroll comps in a row right now.

[16:44]But this one's built around a bunch of the Stargazers and also the Nova units. So it's going to be, well, pretty much like every unit in the comp wants to be three starred. But uh, Twisted Fate, Caitlyn, Talon, Jax, Aatrox, Gwen, you're going to try to three star all of them. You're never going to three star Raast, just because you're going to run out of gold by then and also other people go Raast. So Raast is just incredibly difficult to three star, but if you can, you want him to. But pretty much if you can get Prismatic Ticket or anything that gives you a lot of rerolls, this comps going to be absolutely amazing. The duplicators are nice also, but the rerolls are really what makes this comp push up to the next level. The reason why is because duplicators are good if you want one or two three stars, but this one runs so many, so rerolls are just much more valuable. If you ever get the Medallion Stargazer, it makes the comp incredibly powerful to play. Pretty much S tier if you get it, just because three stars just really benefit that Stargazer. Like we could take a look at it here. If we go to Medallion, it'll show that allies in empowered hexes gain 12% damage amp, which increases by 5% for every three star allies. So yeah, you want it, you know, you want it. You can play the different Stargazer, but like that one is just so much better than anything else that it just shoots it from like B tier to S tier. That's why this comp is kind of in the A tier. It's like in between, you know? If you meet all the conditions, it's S tier, but if you don't, then it's probably just like a very mediocre comp. But pretty much just play this as you would with any one cost reroll. You just go to stage 3-1, you roll down for copies, econ back up, slow roll, and then hit everything. If you're close to three starring one of your guys with items, do it. But the general priority for items is going to be something like Twisted Fate, Jax, Talon, Caitlyn, then Gwen. After all, the comp is named Twisted Fate Reroll. So you got to prioritize him. And then tanks are just super important in every single comp. But yeah, overall, pretty solid build. You don't need armor shred because you have Aatrox from Nova. Uh, so you really just need a Sunfire Cape for utility. And yeah, that's pretty much how your game is going to go. And also you have Fateweaver with Twisted Fate, so you also don't need critical strike on him or Caitlyn, which is nice. Uh, next build up we have is going to be the Leona Teemo Reroll. This one's a very funny comp to play because Leona's build's very funny. The triple Stone Plate's going to be absolutely nice on her. And then with six Vanguard stacking items on Teemo, Teemo just becomes unstoppable. But you do the same one cost reroll pattern here. Teemo's got the item trio that I talked about before, where you just infinitely stack and heal up. And then you could throw utility units on just it could be literally anyone. Like instead of Sunfire, Ionic, it could also be Void Staff, Morello on one of your other units, doesn't really matter. But because you're running six Vanguard, it makes a lot of sense to throw it on Nasus because he will end up living a pretty long time. Uh, but apart from that, the way you want to play this comp is start with a lot of copies of Leona and Teemo at the start of the game. You absolutely need stacking items on Teemo such as Guinsoo's. And then defensive Arbiter is pretty much required. Getting something like scaling HP on mana spent's pretty good. But you absolutely need defensive Arbiter because Leona is going to be so much more powerful with it, it's not even funny.

[20:18]Once you get her, you want to be playing three Arbiter just to stack it as much as possible, because that's going to be how you scale into the late game. But yeah, pretty much same thing as before with the other one cost reroll. Roll on 3-1, get Teemo Leona copies. Nasus is a luxury, but you don't absolutely need Nasus three. It's nice to keep copies of him if you can. And then ideally, try to hit three star of Teemo and Leona by stage 3-5. Very latest, you have to all in on stage 4-1 because you have to win every round in stage four when you are playing one cost reroll. Well, not every round, but at least the early rounds. Because if you don't, you're just going to fall too far behind and get out scaled by everyone else in the game. But once you hit everything, just hyper level, play six Vanguard, play three Arbiter, and that's going to be your day. In the super late game, you can replace some of the Arbiters with some random legendary unit. But overall, this comp is very easy to play and I highly recommend it.

[21:26]By the way, if you do get the mana regen Arbiter on Leona, consider building an Adaptive Helm because it just gets her more mana and then you just get more HP whenever you scale with it. Next build up we have is going to be the Cho'Gath Ezreal Reroll. This comp's pretty interesting because you get to play around with the Timebreakers a bunch. A lot of people don't get to do that. They just play for econ. But in this comp, you could actually play for the four Timebreaker version, which is pretty nice. But because you're doing one cost reroll with Ezreal carry, Cho'Gath makes a lot of sense to pair up with this, because he's a Brawler. And Pantheon's also a Brawler. So getting both of these to three star is going to be pretty nice. Ezreal's build isn't too complicated. You just want to do the Shojin IE plus third item. It could be Deathblade, Giant Slayer, Striker's Flail, anything like that. And then you just do regular tank items on Cho'Gath, utility items on one of your other tanks.

[22:31]Uh, but pretty much none of that matters. The only thing that really matters is if you can stack your Cho'Gath early because that's the only way to make this comp work. In fact, both Ezreal and Cho'Gath need to stack. So if you're able to win streak with Ezreal Cho'Gath and get a ton of takedowns and stuff, you're going to be in really good shape. If you can't, you're going to go eighth. So again, none of the other stuff we talked about really matters if you can't get the stacks because that's how the comp is going to essentially just fail you. We can take a look at the win rate here. I I normally don't like seeing the bar charts of the placements and stuff because normally it's just the average that matters. But in this case, it's pretty important because, yeah, if you get to stack, you get first. If you don't get to stack, you get eight. That's like how critical this is. And if you couldn't tell already, like, it averages more towards a bottom four than it does to a top four. But again, it really just depends if you can stack or not. So you have to absolutely make sure you're playing this in the right situation and absolutely make sure that you could actually get your comp going. But other than that, you play this one cost reroll as the same as all the other ones. You just do the stage 3-1 roll down. I would say the one difference here is that you want to be a little bit more aggressive because again, like getting wins is just so important with this comp, more so than any other one cost reroll that we've gone through so far. After you hit them, level up, play more time breakers, play more brawlers, and that's pretty much going to be your day. Uh, by the way, Yasuo's Cosmic Hex is really good on stage two for this comp. Uh, because it allows Cho'Gath to scale even faster. So that's one little fun thing to kind of keep in mind. Uh, next build up we have is going to be Stargazer Xayah. This one's going to be just a generic four cost comp. Uh, very good option to kind of default into if you have AD items or sorry, like the attack speed items. Uh, but you do prefer either like the Serpent, Boar, or Alter Stargazer constellations. Uh, after that, you just run Xayah plus Rammus, and then just pretty much fill out the rest of your board with synergies that compliment them. So for Xayah, it's going to be two Stargazer plus Sniper. For Rammus, it's going to be Bastion and the Meeples.

[24:49]The best part about this comp is that you have two different options for your main tank though. Like I I prefer Rammus in this build, but uh, you could also do Nunu if you happen to hit Nunu two star first. But um, pretty much what I like to do is put the main tank items on Rammus and then put the mana items onto the Nunu. I like Nunu getting his stun off more and then I think Rammus is just a little bit more generically tanky than Nunu. Uh the case, right? Because if one tank has a tank ability and the other one has a stun ability or like a knock up, the tank ability guy's going to be a bit better, right? Not better, but more tanky. Essentially, whoever you two star first, is who you're going to be rolling with for most of the game. But ideally, if they're both the same star level, then you would itemize the Rammus first. Well, let's think about when you would play this comp. So you'd play this comp if you have tempo AD opener or one of the Stargazer constellations we talked about before. Another time you might want to play this is if you get one of the fast eight augments. So if you get like E-pock or like slamming or any of the gain two XP every round augments, this comp's going to be really nice because they just really, really, really help fast aid a ton. And then eventually they will also help you get to level nine because you do want to play at least some legendaries, right? Bard and Jhin are here. You could play one of the generic ones, afterwards maybe like a Morgana, and that's kind of how this comp works. So it's a very linear comp. It's like very standard TFT. This is probably one of the best comps for that. The only weird thing about this is that you need a lot of bow items. Like Xayah needs three bows. Kraken, Rageblade, absolutely mandatory. Third item, it could be kind of anything. I I like doing the double Kraken, but you could honestly run anything as the third item. Bard for utility, and then Jhin just like the standard generic crit build. You do need some sort of armor shred in this build though. So if you do get the Last Whisper, just drop it on Gnar early on in the game. Just put Gnar near your Xayah, and yeah, they'll be good to go there.

[27:14]Another thing is that Jhin also, fun fact, reduces armor and magic resistance of everyone. It's not as much as having like one of the pen items, but if you're ever missing a pen item for some reason, one, you already made a mistake, but two, you could kind of try to save it by playing Jhin. I forget what the trait's called. It's called like Eradicator or something like that. It's one of Jhin's like innate traits. Next build up, we have another four cost comp. This one's going to be a Meeple Bastion build. And this one is a really fun comp to play because, I don't know, Riven's just one of my favorites. So you got a melee carry, you got a tank, you got a AD carry, you got an AP carry. And then with all that, there's probably some J.P. Morgan joke in here because you got Riven, you got Cannons, you got Fizz as well. So, but pretty much what this comp needs is a lot of items. You got like four different people you want to itemize. And coincidentally, item augments also help you win streak a ton, which generally helps fast aiding a lot. It's not mandatory, but it does help. But pretty much what I like to do whenever I play this in the early game is try to build one carry at a time. It doesn't matter who you get first, but if you get the melee items first, you could maybe like throw them on Briar or something like that and use her as an early game carry to get into Riven later. And then focus on building a lot of melee items. Then after that, you build some tank items and then you build Corki items last. Alternatively, you could also build Corki items first, finish off Corki, then build tank, then build Riven. That's kind of the easiest way to look at items. Like I wouldn't say one is like that much more important than the other. They are both like very important. So you pretty much just kind of focus on whoever you can first. By the way, the reason why you don't want to split building both of them at the same time is because getting a three item carry is much better than splitting your items up, because TFT is a very like vertical game rather than horizontal. Meaning that you want to concentrate all your power into one or two guys rather than like making everyone stronger. That's just how TFT's been. That's how items work essentially. And that's why you kind of want to build it in that way. Um, other things to consider in this comp is if you get like Meeple Emblem, it's really nice to get like a Meeple Riven that could replace one of her items. But other items to consider might be something like Rogue on Corki. The effect's not that great on him, but Rogue does give like crit and damage amp. So it still gives him some stats that you want. And it allows you to have enough items to kind of itemize everyone up. So if you do get random emblems from like Trait Tree or whatever, those are the two that are kind of usable. But honestly, there are a lot of random usable emblems in this build. It just kind of depends on what you get. But I like this build a lot. You could probably hard force this every single game. Like there is this set's very conditional. You don't want to be hard for stuff. But if you had to, this comp and the next comp we're going to go over are kind of hard forcible every game. Uh, Vanguard Flex. This one's with ideally LeBlanc, but this could pivot into Vex later on. Pretty much you just want to do Rageblade Gunblade and then have like a boatload of frontliners, and you're pretty much good to go there. You could also play around with Nami with LeBlanc. Uh, so it could be like LeBlanc, Nami, or LeBlanc, Karma. Both versions work and then you pivot into legendaries later. Keep in mind, like, this comp, it's not like a final end game board. A lot of people want final end game boards, but you know what the best board is? It's three star Bard, three star Jhin, three star Shen, Fiora, Graves, everything on the same board. Like that's the best final board, right? Unfortunately, we can't get that all the time. So we need to use boards like Vanguard Flex in order to get to the legendaries later on. So this build is a great building block into any Vex build because of that because you use the same items, but you can reliably get this on level eight. You got a bunch of four costs, you got some two costs, you got some one costs. They all have some sort of synergies with each other. That's pretty much how you're going to be building this. But what I like to do with this is I like to check my Arbiter first. Early on and if I get like a nice AP or attack speed generating Arbiter, then I consider going for this build. If I built Rageblade early on, maybe I don't commit to AP or AD yet because a lot of people can use the Rageblade. Like you could go for LeBlanc for example, see what other items you get and then commit maybe around stage three. That's also possible. But pretty much a lot of these like Rageblade four cost comps, they can be played from a lot of different spots.

[32:41]But pretty much with this build, the same fast eight rule applies. Like if you get XP augments is really nice. But if you get item augments and win streak instead, that's also fine too. You're pretty much just setting up your entire early game to do everything in your power to tab as much gold as possible on level eight to guarantee that you hit two star Nunu and two star one of your carries. Because if you can get that, you can pretty much go into any other late game build that you want. And again, use this as a building block to get into it. That's why flex is important because when you flex, you get to save a lot of your gold. It's kind of like if you're grocery shopping and if you know how to cook a lot of different recipes, you could go to the grocery store just see what's on sale and buy what's on sale. If you do that, you could buy a lot more meals, right? And then save up for like whatever luxury ingredient that you like. I don't know what everyone's eating nowadays. But for me, it might be like a dry-aged steak. So if I go to the store, you need LeBlanc. Maybe that's like chicken or something like that. I I I need to eat chicken every day of the week. But the Karma or Nami, that could be like my vegetable, you know, like maybe Nami's an avocado and Karma is like a carrot or something, right? Like this is a bunny channel after all. Like if carrots are on sale, I'm going to be buying the carrots and then ignoring the avocados. But if the avocado's on sale, then maybe I go for the avocado, ignore the carrot. So, that's kind of how that works. Because I'll save money through buying whatever's on sale, I'll be able to afford the dry-aged steak maybe like a month from now, you know? The dry-aged steak being like legendaries such as Vex. Okay, I'm going to stop with this. It's going a little too deep, but that's pretty much how it works. You play the budget comps, the flex budget comps. Instead of rolling 50 gold to hit your exact comps if you're playing like, I don't know, six Dark Star if you're hard forcing. If you're flexing, you only need to roll like 30 gold to hit a reasonable board. Then you can reach level nine easier and then get into your late game that way. That's kind of how these boards compete. Like flex boards are never meant to beat a lot of the vertical comps or like the very strict like reroll comps where you can't really deviate from whatever you're building. However, the way you win is just by doing it on a budget. You're going to be doing the A word, adapting to whatever's in your shop. And then use whatever you get to hit your super late game later on because you'll just have more gold for that. So that's kind of how this board kind of works. It also has the added benefit of being a Rageblade comp, so that you could flex between AD and AP build. So it's even more flexible than what I'm giving it credit for. Uh, next build up we have is going to be the B tiers. Nothing too crazy going on here. Like all these comps are still going to be playable. Like if you really want to play Veigar, like you definitely can. But I would kind of stay closer to the S tier comps out there. Because the S and A tier comps out there. Like you definitely can do something like, let's say a Miss Fortune Reroll. If you get like a ton of misfortunes, like, yeah, sure, go for it. Uh, but I just feel like a lot of the other comps are just a bit more powerful right now. And they have the potential to like bump up tier. Like a lot of these comps, they don't have that like nice little bump bonus. Like, for example, Twisted Fate Reroll, if you get the Medallion constellation, you get a nice little bump bonus, right? If you get artifact on Urgot reroll, another nice little bump bonus where it goes from like A to S tier. So that's kind of why I like this tier list in this order right now. But obviously, like, if we get an absolutely bonkers nuts Lulu reroll start or like Miss Fortune reroll start, whatever it is, you can definitely go for it. But if we're comparing like Jhin Fast 9 to Vex Fast 9, I mean, one comp is just superior to the other, right? Like in a Fast 9, you're just trying to get to level nine. I know that sounds kind of silly, but that's really what it is. And then when you do that, you're just trying to hit whatever you want, right? But ideally, you go for the better version, which is going to be Vex in this case. Like Vex is just more powerful than Jhin on this patch. Jhin is also contested by a bunch of other comps right now, such as the Dark Star comp. So it's going to be harder to get Jhin 2 star. So that's kind of why this tier list is built in that way. It's not that you can't play any of the B tiers, it's just that the S and A tiers are just going to be a lot easier to play, a lot cheaper to play, and you pretty much just get more bang for your buck.

[37:57]But if you want to learn more about TFT, head on over to the website bunnymuffins.lol, where you get the full guide for free, along with a bunch of other different guides on the site. But let me know down in the comments if you have any questions. Like we also have some other stuff such as like the Hero Augment comps down here. But that's going to be it for me today. Hopefully you all enjoyed this video and I'll see you all in the next one.

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