Thumbnail for Fan Umbrella How to Land Knockups Guide / Umbrella Fan CN PvP Changes / Where Winds Meet PvP Global by Mazeeno

Fan Umbrella How to Land Knockups Guide / Umbrella Fan CN PvP Changes / Where Winds Meet PvP Global

Mazeeno

7m 38s763 words~4 min read
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[0:00]Before we get into the video, I just want to show you the combo that the number one CN Fanbrella has been doing since the umbrella nerves, we still can one shot even with the stun nerves, the fan buffs are huge, but we'll go over it all in the comments, just read below.

[0:29]The purpose of landing the knockups is to start your combo or bait their serene. If you land a knockup, you will stun into full combo. If they have serene, you will knockup into poet followed by heavy, Dragon's Breath, or Soaring Spin, forms of tenacity, so you don't get staggered from serene. I prefer Dragon's Breath due to the vitality you get back from it, thanks to the DOT damage. Poet into heavy if you are low on vitality, and Soaring is good, as Dragon Breath animation can be obvious, so the Soaring can feign the idea of you switching to umbrella, which results in a serene from them.

[1:11]Meridian into knockup, your safest form of engage, you will see with the final example, but you can use Meridian at medium range and fish for staggers. If it staggers them at short-medium range, it'll be a guaranteed knockup.

[1:35]Here is what I mean: tip: you can Meridian Teng Dao Q, and it will stagger them so you can knockup right after. Another good way to use Meridian is after a poet, this can be risky, so it takes time getting used to, but you would poet into Meridian. Usually after first poet, opponent will parry, which makes the Meridian a guaranteed hit (works against smarter players lol). This is another good way to get a guaranteed knockup. If the fourth auto lands it will stagger them, and your knockup will be guaranteed. A good way to bait the fourth attack is delaying it, which you will see shortly.

[2:07]Next two attempts are delayed, which can put them off if they are parrying/blocking.

[2:20]Dragon breath stagger into knockup. If the breath hits them, following up with knockup will be guaranteed.

[2:35]Talon strike fourth hit knockback into knockup is guaranteed (just get timing right). This is only guaranteed if you didn't guard break, they blocked/parried, and you hit them with Talon.

[2:55]Talon strike one cast into knockup. This also isn't guaranteed like the first one, but can catch them by surprise. Poet into knockup. This will be a must to learn as we have no tenacity in our kit, so playing with poet is crucial for us to not get staggered. But we can also use it offensively, landing one poet staggers and you can knockup. Learning to delay poet can also mess up their timing of parries, so you can make sure you stagger them and then knock them up.

[3:50]Toad initial stagger into knockup. This helps a lot against twinblade Q, Strat R charge, and now Teng Dao Q, so make sure to get the timing right. Remember, it's the initial stagger where you spin on them and knock them away.

[4:08]Soaring spin hit into knockup. First hit of Soaring staggers them, so you get a guaranteed knockup (great with T5 soaring as they can't parry/block if you dodge with Soaring Spin, so if that hits you just follow up with knockup).

[4:44]Lions Roar (Bell) into Knockup. One, full cast hit equals silence, so a free knockup or stun.

[4:57]Two, wave stagger equals guaranteed knockup.

[5:11]Great into Strat R charge, Twinblade Q, Teng Dao Q, Nameless Sword Q.

[5:20]They dodge the wave and in that recovery frame you insta cancel with fan special and knock them up. Can't show here as it's an NPC. Fan Sprint Attack into Knockup. If fourth hits it's a stagger, so free knockup.

[5:55]Can do it after windwall, most will chase, so won't expect it.

[6:06]Rest of the video isn't true (guaranteed) knockups, but little tricks that can be used to catch them by surprise. Soaring Spin Cancel into Knockup. Especially with T5 proc, most now know to dodge, so in that moment you can cancel with fan knockup. Drop down into knockup. This is good against those that play with unlocked cam, especially doing it on top of your windwall.

[6:31]Parry into knockup, short dodge into knockup, poet into knockup.

[6:54]Talon to the side into knockup, fan sprint attack to side into knockup, unlocked cam.

[7:10]Windwall into knockup.

[7:20]This is true (guaranteed). Fan Light Charge into knockup (knockup to close distance, but if in range just heavy to follow through). Can also stun if fan charged lands (safer if they have serene).

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