[0:00]Have you ever wondered what the Johto Gym leaders and Elite Four members would be like if you had to battle them in reverse order? Well, today, that's what we're going to find out. I'll be going through each gym leader and Elite Four member, giving them teams that somewhat match the power of their counterparts' base game teams in the Gen 4 remakes, Pokemon Heart Gold and Soul Silver. And as a little treat, I'll give each new leader a TM, since the Elite Four members don't usually give one to the player. So with that, let's get started. So here in Johto, the player starts their journey in New Bark Town, grabbing their starter from Professor Elm and eventually reaching Violet City, the home of the first gym leader, who is usually Falkner with his father's bird Pokémon. But in this version of the game, Lance has decided to take an even further step down from the Kanto League in reverse video, now going from champion all the way down to the first gym leader. And he has finally realized that there is more to Pokémon than all-out attacking in battle, and has chosen to reside in Violet City to research the ruins of Alf nearby to get a larger perspective of the world and history of Pokémon. And with Kingdra being the only new dragon type Pokémon being introduced in Johto before the post game, he really doesn't have a lot of choices in terms of representation. I thought about devolving some of his team members, like Charizard into Charmander, or somehow throwing Aerodactyl into the mix, but Charmander doesn't seem fair for anyone picking Chikorita. Even though the base game isn't really kind to it in the first place, and Aerodactyl is just way too strong for this point in the game, sitting at a whopping 515 BST. Heck, I even considered putting a Magikarp of all things on the squad with a fully kitted out move set of splash, tackle, and flail. Those being the only moves that it has access to in its learned set. But like, come on, that is so like nothing. So I've opted to keep things simple as Lance will send out a Dratini at level nine with Shed Skin and the moves Wrap, Leer, Thunder Wave, and Twister. With Twister usually only being learned at level 11, I think it's fine to include here, especially with Dratini having a higher attack than special attack stat. And once the Dratini goes down, that just leaves Lance's Ace, another Dratini, this time at level 13 with Shed Skin and the moves Wrap, Twister, Thunder Wave, and Hidden Power. With Hidden Power being the TM of Lance's choice, making for a fun reference to not only the unknown within the ruins of Alf nearby, but also to the themes of Johto as a whole. Being a region focused more on the love of Pokémon than making for the most fierce competition. With the only dragon type TMs available in Heart Gold Soul Silver, being Dragon Pulse and Dragon Claw. I thought Dragon Claw would have been way too powerful this early on, and Dragon Pulse has already been claimed by Clair. So why not do a little bit of cheating with a base 60 special Dragon type move here to make things a little more balanced, while also giving the player a fun move so central to Johto much earlier on in the game? Um, actually, O Creations, before Generation 6, Hidden Power's base power varies from 30 to 70, depending on the user's IVs. Wait a minute. Super Nerd Pat, what the heck are you doing here? Who who let you into the recording studio? And wait, what happened to Youngster Joey? Porygon! Wait, we use teleport. Yeah, I don't think that thing gets that move.
[3:32]So yeah, I actually didn't know anything about that before making this video, and after doing some research, I don't think the AI interprets what type the move actually is in Gen 4. So I think keeping Twister here ensures that a dragon move is used, while I think we can fix the Dratini's IVs in a way that makes their Hidden Power do roughly 60, as I think that's a solid number for its stats. Anyways, that's Lance's team as the first gym leader of the Reverse Johto League. And if you haven't noticed by now, the levels are all going to be based on the base game levels, even though it's taken a ton of energy to resist the urge to make Lance's first Dratini level 11 instead. This method ensures that we don't make this version of the region incredibly more difficult or different than the original. Next up, the player will finally reach the second gym leader in Azalea Town, where Bugsy is usually residing. But Karen of the Elite Four has moved here in hopes of researching the shrine within the Ilex Forest, as it's been rumored to be linked with the mythical Pokémon Celebi for some time. And I know Bugsy leads with his ace and Scyther to make use of U-Turn, but it wouldn't really make sense to do the same here. So Karen will start out with her Oddish at level 15 with Chlorophyll in the moves Absorb, Sweet Scent, Stun Spore, and Poison Powder. Oddish will function as a support mon by debuffing the player's Pokémon before her Ace comes out to the field. And I just love this inclusion here, even though it's not a dark type, as it connects with Karen's theme of just using her favorite Pokémon rather than the best. And with it being found in Ilex Forest, too, it just feels right. And next up, Karen will send out her Houndour at level 15 with Flash Fire and the moves Leer, Ember, and Smog. With Bugsy's other teammates meant to act as fodder for U-Turn strats, I figured it made sense to keep Karen's other teammates fairly simple as well. And with the ability Flash Fire, the player better be careful using a fire type on that Oddish. As the AI might try to switch this guy in to boost his own firepower. And that just leaves her ace, Umbreon at level 17 with Synchronize and the moves Quick Attack, Growl, Payback, and Sand Attack. The heavy hitter here is Payback, being the TM of Karen's choice, as it doubles in power from 50 to 100 if the user moves after the target, if the target switches out, or if the opponent uses an item. Making this a somewhat comparable version of pursuit, while not dealing damage to the Pokémon before they switch out. And that is Karen's interesting team in the second gym position, filling Bugsy's shoes. And we'll go ahead and keep that Citrus Berry on the ace here to mimic the items given to Pokémon in the base game. With Bugsy giving his Scyther a Citrus Berry as well, which will be doing across the board on future teams. And that means it's time to head to the big city of Johto, Goldenrod, the home of the infamous Whitney. And who might be able to fill the shoes of one of the most infamous gym fights in the series? That's right, you, if you subscribe to the channel. I'm just kidding. It's none other than Bruno and his team of Macho Men. And after being reversed to Celadon City in Kanto, Bruno has recently picked up gambling at the local casino. So here in Johto, the only city he would let the league place him was here in Goldenrod in hopes of finally winning it big at the casino. Cuz you know what they say about gambling, 99% of the people stop just before winning big. So with about 10 maxed out credit cards in hand, Bruno will send out his first Pokémon and a Machop at level 17 with Guts and the moves Karate Chop, Rock Tomb for great coverage, Bulk Up, and Leer. And this guy makes for a great reference too, being a very common counter to Whitney's team, as it's found as an in-game trade on the fifth floor of the department store. And next up is Bruno's ace, a Hitmontop at level 19 with Technician and the moves Rolling Kick, Revenge, Bulk Up, and Pursuit. With Bulk Up being the TM of choice for Bruno once again, this set is a little all over the place, with each attacking move providing a secondary benefit. With Rolling Kick giving a callback to Whitney's Stomp flinches, Revenge doing double damage if the opponent decides to attack it, and Pursuit doing double damage if the opponent switches out. So this fight really just comes down to trying to outplay the AI on what it might do. And not to mention some more great coverage and pursuit, especially with the player getting access to Drowzee and Abra right before this gym. Yeah, I know Tyrogue technically doesn't evolve until level 20, but I thought this mod would be too good to pass up here, as it actually provides a fun challenge at this low of a level. And that is Bruno's new team in the third gym slot. And even though I think Hitmontop could really use a Citrus Berry to give it more time on the field, I think a Lum Berry could also work as well, preventing the player from nerfing it further and matching up to Whitney's Miltank. And with that, the player continues to Ecruteak City, home to a lot of lore in these games, and the usual fourth gym leader, Morty. But here, after getting kicked to the Elite Four in the reverse Kanto video, Koga has decided to return to his roots as a mid game gym leader. But Morty didn't leave without a fight, as he's been researching the legendary trio in the Burnt Tower. So Koga had to resort to his ninja skills to take control of the gym and kick Morty out. And we'll see what the league did to him about that later. Koga's team will be taking inspiration mostly from his Elite Four team in this game, as he starts out with an Ariados at level 21 with Swarm in the moves Shadow Sneak, Bug Bite, Toxic, and Scary Face. With both Shadow Sneak and Bug Bite acting as great coverage to any potential psychic types challengers might bring to the fight. I know Bug Bite is taught via Move Relearner, but without it, Ariados wouldn't really be able to output much power at all. And on top of that, I know Spinarak evolves at 22, but I think it's fine here, as Morty's first two Pokémon are stuck at that low level too, with Haunter being evolved before its usual level of 25 as well. Next out, Koga will throw his Koffing onto the field at level 21 with Levitate and the moves Assurance, Self-Destruct, Smog, and Smoke Screen. With great coverage in Assurance and the somewhat controversial, but necessary character move in Self-Destruct, this thing should not be slept on, as it may take out a mon or two if the player isn't careful. That means Koga's ace out is next. His Crobat at level 25 with Inner Focus and the moves Cross Poison, Wing Attack, Confuse Ray, and Toxic. With Morty's Gengar getting access to Shadow Ball, I think it's totally comparable for Koga to have his Crobat with a great poison type move in Cross Poison. And Toxic here being Koga's usual TM of choice, I thought it made sense to keep it here in Johto. And that just leaves Koga's Grimer in the back at level 23 with Stench and the moves Rock Tomb for speed control, Sludge, Minimize, and Disable. Even though I absolutely despise evasiveness strats, we just had to keep minimize on Grimer here, as it's such a large part of Koga's Ninja aesthetic. And that is Koga's new team at the fourth gym position. And of course, I'll keep the Citrus Berry on the ace here to match Morty's. Now it's time to make our way all the way over to Cianwood City, where Chuck usually resides. But here, Will of the Elite Four has taken a liking to the newly constructed Safari Zone, out west due to it hosting a few psychic type Pokémon he hasn't seen before. And this guy is going to follow suit with the rest of the league by only having two Pokémon in the same vein as Chuck. So starting out, Will's going to send out a Xatu at level 29 with Synchronize in the moves U-Turn, Psychic, Tailwind, and Confuse Ray. I really liked that in the base game, Will's first Xatu sports U-Turn, as it both functions as good coverage, as well as offers great utility in switching out. So I thought, why not pair that here with Tailwind? A move it gets on level up, making it super easy to set it up and switch out to Will's new lead, a Slowking at level 31 with Own Tempo in the moves Yawn, Surf, Psychic, and Slack Off. Holding a Citrus Berry, too. I'd say that this strat isn't quite the best out there, as Tailwind only lasts for three turns before Gen 5, and Slowking's speed stat is so low at 30, the doubling it doesn't really do much for it anyways. But I think even a little can go a long way in this situation, as getting even slightly faster damage may help increase the lifespan of this funny Johto cross gen evolution. And if you haven't seen, Will's TM of choice here is Psychic for some good old stab damage. And that's Will's gym team at the gym five slot. I know Slowking isn't on Will's original E4 team, but it's just too good of a Johto rep to pass up. As it's very similar to Slowbro, so might as well throw it on, right? And with Will taking care of, the player can now return to Olivine City, where Jasmine usually calls home. But in this version of the game, Lance's cousin Clair has decided to take a vacation to the coast to give her water-based dragons some time outside of the mountainous regions surrounding Blackthorn City. And with Jasmine's original team consisting of two under leveled Magnemites and a Steelix, I think I know of just the thing to make this fight match up perfectly. So let's get started as Clair sends out her first Pokémon, an under evolved Dratini at level 30 with Shed Skin and the moves Aqua Tail, Dragon Rage, Thunder Wave, and Dragon Rush. With both Magnemite and Dratini evolving at level 30, I thought this would be too good to miss. So to compensate with the underwhelming stats, I've gone ahead and thrown some more interesting moves on the Dratini, like Dragon Rush here. And that means Clair's second Mon has got to be a second Dratini, this time sporting the move set of Iron Tail, Dragon Rage, Dragon Dance, and Secret Power to keep that chance of paralysis intact. Here, I thought throwing the Iron Tail TM on this guy acts as great coverage and a cool callback to Jasmine's TM of choice. And that just leaves Clair's Ace, her Kingdra at level 35 with Sniper and the moves Brine, Yawn, Smoke Screen, and Dragon Pulse. And of course, holding a Citrus Berry. All right, everyone, get your Chesto Berries out from the Shard berry juggler in Violet City. Cuz with Kingdra being quite a few levels below where it was before, and still sporting that Dragon Pulse TM, the player's going to have to fight tooth and nail to get around it. I know it does seem like a lot for this point in the game, but there really isn't another TM that would work much better. With the only other option being Dragon Claw, a move not learned by Kingdra. So I'm hoping that the somewhat weak Dratini will help even out the fight a bit. Since in the base game, her other Pokémon aren't simply fodder in some cases. And now it's time to fight yet another poor old geezer who doesn't get to switch with anyone. Much like Blaine in Kanto, who I still gave a buff to, and here I'm thinking we'll do the same thing for Price. Especially as his ace, Piloswine is below the level cap of Jasmine's Steelix. So we'll go ahead and throw a Sneasel on there to spice up the variety over Seel and bring Piloswine up to a Mamoswine and call it a day. Meaning we can now move to Blackthorn City, the home of Clair. But Jasmine has recently moved to the mountains after learning that living in a city surrounded by water makes her Steelix frantically nervous. And while there is a bit of a pond up here, it's nothing to her Steelix, as Dark Cave is just around the corner. It's new favorite place to train. And with Steel type being introduced in Johto for the first time, what better of a type to have as your eighth gym of the league? So now with a team of four Pokémon to match Claire's, let's see what Jasmine's got. First up, she'll send out a Forretress at level 38 with Sturdy and the moves Toxic Spikes, Spikes, Payback, and Explosion. And I think you can infer what the strategy is here with this one. That just means Skarmory is up next at level 38 with Keen Eye and the moves Steel Wing, Swords Dance, Aerial Ace, and Sand Attack. But this guy being found on Route 45 just below Blackthorn, I feel like it's a perfect addition to her team. Not only to give more representation to a rarer Johto Pokémon, but also as it's got ground type immunity acting as a great pivot for hopefully the AI to take advantage of. And with the setup potential in Swords Dance, there's not much this thing can't do. Except Mega Evolve. Come on, Game Freak, I know it's coming in Legends ZA. With that out of the way, Jasmine will send out her newly evolved Magnezone at level 38 with Magnet Pull and the moves Flash Cannon, Thunderbolt, Thunder Wave, and Tri Attack. But old creations, isn't Magnezone impossible to get in Johto since Game Freak didn't code in an area with the special magnetic field? Ah, well, you are right about that. Isn't it well known that Jasmine frequents the Sino region to take part in contests? I wouldn't think it'd be too out of the question for her to have entered Mount Coronet and leveled up her Magnemite at some point along the way, right? Oh, yeah, I guess that makes sense. And not to mention with it having the TM Flash Cannon, implying that she's vested the Sino Region Steel type expert in Byron. Cuz who hasn't? That guy is a pushover. I just can't pass up the many references here by letting her have a Magnezone. So, it stays, especially being in the eighth gym slot, I think the player will be able to handle it. And that just leaves Jasmine's new and improved Ace, Steelix at level 41 with Rock Head in the moves Curse, Gyro Ball, Earthquake, and Ice Fang. With a Citrus Berry equipped as well. I thought the combo of Curse and Gyro Ball was too good here. So I thought, why not replace Jasmine's TM of choice with it as well. In the base game, it's pretty upsetting that this guy doesn't get Earthquake. So why not bring it on at this point? And that is Jasmine's new and improved team in the eighth gym slot, leading to a refreshing last fight before the Indigo League. And with that out of the way, the player can take on the Kimono Girls in Ecruteak City and make their way to the Pokémon League, where they'll find a completely fresh set of Elite Four members. So let's get started. First up, the player will have to take on Chuck. And in any version of Johto, there just has to be a fighting type Elite Four member. But here, I'm hoping to make it slightly more difficult for the player to overcome. As he starts out with his Primeape at level 40 with Anger Point and the moves Cross Chop, Punishment, Rock Tomb, and U-Turn. You can tell I'm a fan of U-Turn leads, as it's a great way to make a quick escape. While Rock Tomb is here for some decent coverage and great speed control, as I've mentioned before. And I've even brought Punishment down here to prevent the player from setting up too much, as its base power increases by 20 for every stat stage increase that the opponent has set up. And the best part is, Rock Tomb speed drops do not affect this, as it would drop the opponent's speed below normal. Next out is Chuck's Hitmonlee at level 41 with Reckless and the moves High Jump Kick, Meditate, Blaze Kick, and Fake Out, implying that Chuck has raised it from a Tyrogue. I really didn't want to throw the Hitmons onto Chuck's team, but there's not many better options for him. And that means his next Mon is a Hitmonchan at level 41 with Iron Fist, sporting a Punch Out move set of Mach Punch and the elemental punches. As they provide great physical coverage here in Gen 4. Yeah, there's really not much I can say about this one, other than it will most likely be the Mon that Chuck will send out when Primeape uses U-Turn, since it's got such great coverage. And once that's taken care of, Chuck will send out a Machamp of its own at level 41 with Guts in the moves Cross Chop, Bullet Punch, Rock Slide, and Focus Energy. Since this guy is not Chuck's ace, I figured only giving it the Guts ability as opposed to No Guard, would make it feel more that way. But don't throw it to the side yet, as Focus Energy could provide some great crit potential, alongside a priority move in Bullet Punch to keep the opponent at bay. And now, Chuck will finally send out his Ace in the Hole, Poliwrath at level 42 with Water Absorb in the moves Hypnosis, Ice Punch, Waterfall, and Brick Break, sporting a Citrus Berry as well. Now standing in the Indigo League, this guy profits a lot off of the HM Waterfall. Alongside great coverage in Ice Punch, a move only learned via move tutor, but it's just too good to pass up here. With the rest of Chuck's team being pretty by the books. And there you have it, Chuck's Elite Four team. And now that means it's time to move on to the second Elite Four member, in Morty. And this guy is a frustrating case to tackle, only having a single line in the base game of HGSS. And his squad in other iterations don't have much to take from. Mostly being Ghost types from future games or character picks that seem a little flimsy to me. And hey, he's even got a Marowak as a reference to the Pokémon Tower. But I think that reference works a lot better with Agatha, as she's a native to Kanto. So here, we're going to have to get a little creative. So, bear with me. First up, Morty will send out Gengar at level 40 with Levitate and the moves Sucker Punch, Shadow Ball, Confuse Ray, and Curse. I wanted to make Morty's Gengar and Haunter move sets live on through this fight a bit. So I thought this Gengar could sport Sucker Punch right out of the gate to provide some great utility, as well as Confuse Ray and Curse to keep the player on their toes.
[22:34]Next up, we have Morty's next Mon, and Magmortar at level 42 with Flame Body and the moves Flamethrower, Psychic, Smoke Screen, and Will-O-Wisp. Now, hold on. I know this feels like a weird pick, but Morty always talks about being in the Burn Tower, trying to find out more information about those legendary dogs. So, why not give him a Pokémon kind of synonymous with the tower in the Magmar line? And with that spooky Will-O-Wisp, this guy surely passes the vibe check. And that just leaves Morty's ace, a second Gengar at level 44 with Levitate in the moves Shadow Ball, Sludge Bomb, Focus Blast, and Hypnosis, as well as a Citrus Berry. I know, I know. I put Focus Miss on there, but come on. If it does manage to connect, it's fantastic coverage on a Ghost type team. And that is Morty's new team, sitting at the second Elite Four spot. With some character picks in there to provide for more diversity, I think we did a great job of conveying how Morty would handle expanding and improving his team if the Pokémon League truly did ask him to leave Ecruteak City. So we now must move on to the third Elite Four member of this reversed region. Where Whitney finally makes an appearance. And nobody was surprised that the Pokémon League gave her a promotion, being the most notorious gym fight of the region, arguably. But will her Miltank be as big of a threat as she is in the early game? Let's find out. Whitney enters the battle in break neck speed, with an Ambipom at level 42 with Technician and the moves Fake Out, Baton Pass, Substitute, and Agility. This guy's job is to throw out a Technician boosted Fake Out, and get a Sub or an Agility up, before Baton Passing to a more threatening team member. And one of those members might be a Dodrio at level 42 with Early Bird and the moves Pursuit, Roost for recovery, and a maxed out Return to deal massive stab damage. Dodrio does seem like an odd pick for Whitney, as she's a big fan of cute Pokémon. But she was in some dire need for that flying type. And I thought, who better than the often overlooked Dodrio? That leads to Whitney's next Mon, and her Clefable at level 42 with Magic Guard and the moves Shadow Ball, Moonlight, Charm, and Thunder Wave. I've opted for Moonlight over Wish here, since Wish is only learned via breeding, and it feels more like a move that the AI would not be able to use properly, whatsoever. So, I'd rather be able to consistently get healing out on Clefable instead here, as it acts as a great support mon with Charm and Thunder Wave. Next up, we cut to Girafarig at level 43 with Inner Focus and the moves Psychic, Headbutt, Calm Mind, and Sucker Punch. I know Calm Mind here only gives a boost to Girafarig's psychic, but I think it'll really just mainly be using that move anyways, as it acts as a great way to ward off any fighting types to the rest of the team. And that just leaves Whitney's Ace, her Miltank, now sitting at level 46 with Scrappy and the moves Milk Drink, Body Slam, Heal Bell, and Curse. With a Citrus Berry equipped. Here, Miltank is acting half as a great attacker with Body Slam, and half as a support mon with Heal Bell, being able to cure any status conditions from the rest of her team. But with the likes of Curse as a move taught via Move Tutor, the player will have to be hasty to get this thing down fast. And that is Whitney's Elite Four team. We've got plenty of coverage, as well as some fun picks to fill out her roster, alongside her classic Miltank, who's here to prove that that early game is not the only place where it shines. And that means we are on the final Elite Four member, and the one and only Bugsy. And this kiddo is known for that speed demon Scyther, wrecking teams in the early game as well, way before Whitney's Miltank. So let's see if he can fill out the rest of his team a little better than usual. Bugsy will start the battle with a Beedrill, of all Mons, at level 42 with Swarm and the moves Toxic Spikes, Poison Jab, Brick Break, and U-Turn. Brick Break being a TM move of fantastic proportion, as it provides the best coverage it could ask for. Where Toxic Spikes can hopefully be set to allow for some poison damage later on in the fight. Next up to the plate is Yanmega, another Bug adjacent Mon, at level 42 with Tentacled Lens in the moves Air Cutter, Silver Wind, Ancient Power, and Roost for that sweet sweet recovery. With both Air Slash and Bug Buzz being learned at a lot higher of a level, I've opted to slap the Move Tutor move Air Cutter and the Silver Wind TM on to try my best to make up for it. Then it's time for one of Bugsy's best Mons, and Heracross at level 44 with Guts in the moves Close Combat, Aerial Ace, Megahorn, and Rock Tomb. With the only user of Close Combat in this league, I think this guy may become a bit of a problem, especially with the inclusion of a rock type move to counter those pesky birds that seem to always give it problems. Following that up is Bugsy's Shuckle at level 44 with Gluttony in the moves Toxic, Rest, Protect, and Rollout. If the opponent isn't poisoned by this point, it certainly will be now. And don't think you'll be able to stall this thing out, as it could very easily set up a Rollout that causes more than just a 16th of health on that shocking 10 base attack. So that just leaves Bugsy's Ace, Scizor at level 47 with Technician and the moves X-Scissor, Bullet Punch, Swords Dance, and Pursuit, with a Citrus Berry in a pocket somewhere on that outer shell. I thought about throwing Bug Bite on there instead of X-Scissor, as it would be able to take advantage of that Technician boost. But I don't want to add too many moves only learned via Move Tutor on these teams, as it leads to a bit of a difficulty difference between this and the base game. And with Technician boosted Bullet Punch and Pursuit, I think this guy's going to still feel pretty powerful. So that is Bugsy's final Elite Four team. Gen 4 is sort of the beginning of the comeback story that is the Bug typing. So I hope this team highlights that a bit with all of the different dual types we have here. And just like that, the reversed Elite Four has been defeated. But who could have possibly risen to defeat an Elite Four comprised of Fighting, Ghost, Normal, and Bug types? Well, you'd certainly have to have a Flying type or two on your team. Oh, oh no. It's Falkner, isn't it? Yep, that's right. In this version of the game, Falkner's dad was a bit more infamous with his team of bird Pokémon, we'll say, as the champion is known to have a little less of a type to be confined to. So let's see how Falkner can take advantage of that little perk. As he starts the battle with Honchkrow at level 46 with Super Luck and the moves Night Slash, Sucker Punch, Drill Peck, and Tailwind. Just like with Will's team, I've got a Tailwind setter here to start the fight off strong, as well as some powerful moves to keep the player on their toes. A fair addition to Falkner's team, as it feels right in line with his character. Next out is Porygon2 of all things, at level 49 with Download and the moves Recover, Thunderbolt, Thunder Wave, and Ice Beam. And this guy is purely meant to spread stats with Thunder Wave, and rock the boat a bit with some fun coverage. Yeah, I know Falkner's supposed to lean more towards the natural world at large, but something about having this duck on the team just made sense from a team comp standpoint. And not to mention, that it does resemble a bird, even though it's a bit, you know, on the man-made side. But I think it could represent the change that Johto has been going through in the modern day, as it adapts more modern technology, making it a great champ pick. Next up is Togekiss, another bird adjacent mon, at level 49 with Serene Grace and the moves Aura Sphere, Air Slash, Roost, and Ancient Power. I really just wanted this thing to go bananas on that Serene Grace, making for Air Slash flinches and Ancient Power Omni Boosts slightly more common. Even though Ancient Power is a Move Tutor move, I think it works so well to make Falkner a greater threat. And now it's time for Falkner's Gliscor at level 48 with Hyper Cutter in the moves Earthquake, Fire Fang, Swords Dance, and X-Scissor. A very not bird-like flying type Pokémon that is here purely because it's a banging design, with a fantastic typing for a loosely flying type only team. And besides, he's used it before. And with Fire Fang available to counter those pesky ice types looking for a free OCO, think again. And in comes a little mon that Falkner stole from Lance, Aerodactyl at level 48 with Rock Head and the moves Taunt to ensure that no shenanigans are employed against it, Earthquake, Rock Slide, and Double Edge to take advantage of its ability. I think this is a pretty self-explanatory addition that does shy away from the typical bird archetype that Falkner goes for. But I think it's necessary to keep this team as menacing as it is. And last, but honestly, maybe least. Falkner will send out his Pidgeot at level 50 with Tangled Feet in the moves Brave Bird, Return, Roost, and Feather Dance, and of course a final Citrus Berry. For it being the ace of the champion, I just had to include the breed only move Brave Bird to get the most out of it, as it's not really the best bird out there. But come on, it's iconic to Falkner. It's simply cannot be taken off the team. So, there you have it. Falkner's team as the champion of the Reverse Johto region. But before you go, I want to know, how did you think I did with these teams? Would you have done anything different? Let me know in the comments below. And if you like what you saw, feel free to leave a like and subscribe as it really does help me out a ton. Thank you all so much for watching and an extra special thanks to my channel members. You guys are always the best. Anyways, that's all I have for you today. I've been O Creations, and I'll see you all in the next one. Bye.



